// This file is part of the FidelityFX SDK. // // Copyright (C) 2024 Advanced Micro Devices, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files(the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and /or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions : // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #ifndef FFX_DNSR_SHADOWS_UTILS_HLSL #define FFX_DNSR_SHADOWS_UTILS_HLSL FfxUInt32 FFX_DNSR_Shadows_RoundedDivide(FfxUInt32 value, FfxUInt32 divisor) { return (value + divisor - 1) / divisor; } FfxUInt32x2 FFX_DNSR_Shadows_GetTileIndexFromPixelPosition(FfxUInt32x2 pixel_pos) { return FfxUInt32x2(pixel_pos.x / 8, pixel_pos.y / 4); } FfxUInt32 FFX_DNSR_Shadows_LinearTileIndex(FfxUInt32x2 tile_index, FfxUInt32 screen_width) { return tile_index.y * FFX_DNSR_Shadows_RoundedDivide(screen_width, 8) + tile_index.x; } FfxUInt32 FFX_DNSR_Shadows_GetBitMaskFromPixelPosition(FfxUInt32x2 pixel_pos) { FfxUInt32 lane_index = (pixel_pos.y % 4) * 8 + (pixel_pos.x % 8); return (1u << lane_index); } #define TILE_META_DATA_CLEAR_MASK 1 #define TILE_META_DATA_LIGHT_MASK 2 #endif