// This file is part of the FidelityFX SDK. // // Copyright (C) 2024 Advanced Micro Devices, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files(the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and /or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions : // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "ffx_core.h" #include "ffx_dof_common.h" FfxUInt32x2 FfxDofCocRadInTiles(FfxFloat32x2 zMinMax) { FfxFloat32x2 rPx = abs(FfxDofGetCoc2(zMinMax)); return FfxDofPxRadToTiles(rPx); } FfxUInt32 FfxDofMaxCocInTiles(FfxFloat32x2 zMinMax) { FfxUInt32x2 rTiles = FfxDofCocRadInTiles(zMinMax); return max(rTiles.x, rTiles.y); } /// Entry point for depth downsample function. SPD is not used for this, /// since we only need one specific downsampled resolution. /// /// @param tile coordinate of the tile to run on (SV_DispatchThreadID) /// @param imageSize Size of the depth image (full resolution) /// @ingroup FfxGPUDof void DownsampleDepth(FfxUInt32x2 tile, FfxUInt32x2 imageSize) { FfxFloat32 minD = 1.0; FfxFloat32 maxD = 0.0; const FfxUInt32x2 coordBase = tile * FFX_DOF_DEPTH_TILE_SIZE; const FfxFloat32x2 rcpImageSize = ffxReciprocal(FfxFloat32x2(imageSize)); for (FfxUInt32 yy = 0; yy < FFX_DOF_DEPTH_TILE_SIZE; yy += 2) { for (FfxUInt32 xx = 0; xx < FFX_DOF_DEPTH_TILE_SIZE; xx += 2) { FfxUInt32x2 coordInt = coordBase + FfxUInt32x2(xx, yy); FfxFloat32x2 coord = ffxSaturate(FfxFloat32x2(coordInt) * rcpImageSize); FfxFloat32x4 d = FfxDofGatherDepth(coord); FfxFloat32 lo = min(min(min(d.x, d.y), d.z), d.w); FfxFloat32 hi = max(max(max(d.x, d.y), d.z), d.w); minD = min(minD, lo); maxD = max(maxD, hi); } } #if FFX_DOF_OPTION_REVERSE_DEPTH // if Z-buffer is reversed, the nearest Z is the max. FfxFloat32x2 nearFarDepth = FfxFloat32x2(maxD, minD); #else FfxFloat32x2 nearFarDepth = FfxFloat32x2(minD, maxD); #endif FfxFloat32x2 coc = FfxDofGetCoc2(nearFarDepth); FfxUInt32 rTiles = FfxDofMaxCocInTiles(nearFarDepth); FfxDofAccumMaxTileRadius(rTiles); FfxDofStoreTileRadius(tile, coc); }