// This file is part of the FidelityFX SDK. // // Copyright (C) 2024 Advanced Micro Devices, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files(the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and /or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions : // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "ffx_lens_resources.h" #if defined(FFX_GPU) #ifdef __hlsl_dx_compiler #pragma dxc diagnostic push #pragma dxc diagnostic ignored "-Wambig-lit-shift" #endif //__hlsl_dx_compiler #include "ffx_core.h" #ifdef __hlsl_dx_compiler #pragma dxc diagnostic pop #endif //__hlsl_dx_compiler #ifndef FFX_PREFER_WAVE64 #define FFX_PREFER_WAVE64 #endif // #ifndef FFX_PREFER_WAVE64 #pragma warning(disable: 3205) // conversion from larger type to smaller #define DECLARE_SRV_REGISTER(regIndex) t##regIndex #define DECLARE_UAV_REGISTER(regIndex) u##regIndex #define DECLARE_CB_REGISTER(regIndex) b##regIndex #define FFX_LENS_DECLARE_SRV(regIndex) register(DECLARE_SRV_REGISTER(regIndex)) #define FFX_LENS_DECLARE_UAV(regIndex) register(DECLARE_UAV_REGISTER(regIndex)) #define FFX_LENS_DECLARE_CB(regIndex) register(DECLARE_CB_REGISTER(regIndex)) #if defined(LENS_BIND_CB_LENS) cbuffer cbLens : FFX_LENS_DECLARE_CB(LENS_BIND_CB_LENS) { FfxFloat32 grainScale; FfxFloat32 grainAmount; FfxUInt32 grainSeed; FfxUInt32 pad; FfxUInt32x2 center; FfxFloat32 chromAb; FfxFloat32 vignette; #define FFX_LENS_CONSTANT_BUFFER_1_SIZE 8 // Number of 32-bit values. This must be kept in sync with the cbLens size. }; #else #define grainScale 0 #define grainAmount 0 #define grainSeed 0 #define pad 0 #define center uint2(0,0) #define vignette 0.0 #define chromAb 0.0 #endif #if defined(FFX_GPU) #define FFX_LENS_ROOTSIG_STRINGIFY(p) FFX_LENS_ROOTSIG_STR(p) #define FFX_LENS_ROOTSIG_STR(p) #p #define FFX_LENS_ROOTSIG [RootSignature( "DescriptorTable(UAV(u0, numDescriptors = " FFX_LENS_ROOTSIG_STRINGIFY(FFX_LENS_RESOURCE_IDENTIFIER_COUNT) ")), " \ "DescriptorTable(SRV(t0, numDescriptors = " FFX_LENS_ROOTSIG_STRINGIFY(FFX_LENS_RESOURCE_IDENTIFIER_COUNT) ")), " \ "CBV(b0), " \ "StaticSampler(s0, filter = FILTER_MIN_MAG_MIP_LINEAR, " \ "addressU = TEXTURE_ADDRESS_CLAMP, " \ "addressV = TEXTURE_ADDRESS_CLAMP, " \ "addressW = TEXTURE_ADDRESS_CLAMP, " \ "comparisonFunc = COMPARISON_NEVER, " \ "borderColor = STATIC_BORDER_COLOR_TRANSPARENT_BLACK)" )] #if defined(FFX_LENS_EMBED_ROOTSIG) #define FFX_LENS_EMBED_ROOTSIG_CONTENT FFX_LENS_ROOTSIG #else #define FFX_LENS_EMBED_ROOTSIG_CONTENT #endif // #if FFX_LENS_EMBED_ROOTSIG #endif // #if defined(FFX_GPU) FfxFloat32 GrainScale() { return grainScale; } FfxFloat32 GrainAmount() { return grainAmount; } FfxUInt32 GrainSeed() { return grainSeed; } FfxUInt32x2 Center() { return center; } FfxFloat32 Vignette() { return vignette; } FfxFloat32 ChromAb() { return chromAb; } SamplerState s_LinearClamp : register(s0); // SRVs #if defined LENS_BIND_SRV_INPUT_TEXTURE Texture2D r_input_texture : FFX_LENS_DECLARE_SRV(LENS_BIND_SRV_INPUT_TEXTURE); #endif // UAVs #if defined LENS_BIND_UAV_OUTPUT_TEXTURE RWTexture2D rw_output_texture : FFX_LENS_DECLARE_UAV(LENS_BIND_UAV_OUTPUT_TEXTURE); #endif #if FFX_HALF #if defined(LENS_BIND_SRV_INPUT_TEXTURE) FfxFloat16 FfxLensSampleR(FfxFloat32x2 fPxPos) { return FfxFloat16(r_input_texture.SampleLevel(s_LinearClamp, fPxPos, 0).r); } #endif // defined(LENS_BIND_SRV_INPUT_TEXTURE) #if defined(LENS_BIND_SRV_INPUT_TEXTURE) FfxFloat16 FfxLensSampleG(FfxFloat32x2 fPxPos) { return FfxFloat16(r_input_texture.SampleLevel(s_LinearClamp, fPxPos, 0).g); } #endif // defined(LENS_BIND_SRV_INPUT_TEXTURE) #if defined(LENS_BIND_SRV_INPUT_TEXTURE) FfxFloat16 FfxLensSampleB(FfxFloat32x2 fPxPos) { return FfxFloat16(r_input_texture.SampleLevel(s_LinearClamp, fPxPos, 0).b); } #endif // defined(LENS_BIND_SRV_INPUT_TEXTURE) #if defined(LENS_BIND_UAV_OUTPUT_TEXTURE) void StoreLensOutput(FfxInt32x2 iPxPos, FfxFloat16x3 fColor) { rw_output_texture[iPxPos] = FfxFloat32x4(fColor, 1.0); } #endif // defined(LENS_BIND_UAV_OUTPUT_TEXTURE) #else // FFX_HALF #if defined(LENS_BIND_SRV_INPUT_TEXTURE) FfxFloat32 FfxLensSampleR(FfxFloat32x2 fPxPos) { return r_input_texture.SampleLevel(s_LinearClamp, fPxPos, 0).r; } #endif // defined(LENS_BIND_SRV_INPUT_TEXTURE) #if defined(LENS_BIND_SRV_INPUT_TEXTURE) FfxFloat32 FfxLensSampleG(FfxFloat32x2 fPxPos) { return r_input_texture.SampleLevel(s_LinearClamp, fPxPos, 0).g; } #endif // defined(LENS_BIND_SRV_INPUT_TEXTURE) #if defined(LENS_BIND_SRV_INPUT_TEXTURE) FfxFloat32 FfxLensSampleB(FfxFloat32x2 fPxPos) { return r_input_texture.SampleLevel(s_LinearClamp, fPxPos, 0).b; } #endif // defined(LENS_BIND_SRV_INPUT_TEXTURE) #if defined(LENS_BIND_UAV_OUTPUT_TEXTURE) void StoreLensOutput(FfxInt32x2 iPxPos, FfxFloat32x3 fColor) { rw_output_texture[iPxPos] = FfxFloat32x4(fColor, 1.0); } #endif // defined(LENS_BIND_UAV_OUTPUT_TEXTURE) #endif // FFX_HALF #endif // #if defined(FFX_GPU)