// This file is part of the FidelityFX SDK. // // Copyright (C) 2024 Advanced Micro Devices, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files(the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and /or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions : // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "ffx_lpm_resources.h" #if defined(FFX_GPU) #include "ffx_core.h" #ifndef FFX_PREFER_WAVE64 #define FFX_PREFER_WAVE64 #endif // #ifndef FFX_PREFER_WAVE64 #if defined(LPM_BIND_CB_LPM) layout (set = 0, binding = LPM_BIND_CB_LPM, std140) uniform cbLPM_t { FfxUInt32x4 ctl[24]; FfxBoolean shoulder; FfxBoolean con; FfxBoolean soft; FfxBoolean con2; FfxBoolean clip; FfxBoolean scaleOnly; FfxUInt32 displayMode; FfxUInt32 pad; } cbLPM; #else #define ctl 0 #define shoulder 0 #define con 0 #define soft 0 #define con2 0 #define clip 0 #define scaleOnly 0 #define displayMode 0 #define pad 0 #endif FfxUInt32x4 LpmFilterCtl(FfxUInt32 i) { return cbLPM.ctl[i]; } FfxBoolean GetShoulder() { return cbLPM.shoulder; } FfxBoolean GetCon() { return cbLPM.con; } FfxBoolean GetSoft() { return cbLPM.soft; } FfxBoolean GetCon2() { return cbLPM.con2; } FfxBoolean GetClip() { return cbLPM.clip; } FfxBoolean GetScaleOnly() { return cbLPM.scaleOnly; } FfxUInt32 GetMonitorDisplayMode() { return cbLPM.displayMode; } #if FFX_HALF FfxFloat16x3 ApplyGamma(FfxFloat16x3 color) { color = pow(color, FfxFloat16x3(1.0 / 2.2, 1.0 / 2.2, 1.0 / 2.2)); return color; } FfxFloat16x3 ApplyPQ(FfxFloat16x3 color) { // Apply ST2084 curve FfxFloat16 m1 = FfxFloat16(2610.0 / 4096.0 / 4.0); FfxFloat16 m2 = FfxFloat16(2523.0 / 4096.0 * 128.0); FfxFloat16 c1 = FfxFloat16(3424.0 / 4096.0); FfxFloat16 c2 = FfxFloat16(2413.0 / 4096.0 * 32.0); FfxFloat16 c3 = FfxFloat16(2392.0 / 4096.0 * 32.0); FfxFloat16x3 cp = pow(abs(color.xyz), FfxFloat16x3(m1, m1, m1)); color.xyz = pow((c1 + c2 * cp) / (FfxFloat16(1.0) + c3 * cp), FfxFloat16x3(m2, m2, m2)); return color; } #else FfxFloat32x3 ApplyGamma(FfxFloat32x3 color) { color = pow(color, FfxFloat32x3(1.0 / 2.2, 1.0 / 2.2, 1.0 / 2.2)); return color; } FfxFloat32x3 ApplyPQ(FfxFloat32x3 color) { // Apply ST2084 curve FfxFloat32 m1 = 2610.0 / 4096.0 / 4; FfxFloat32 m2 = 2523.0 / 4096.0 * 128; FfxFloat32 c1 = 3424.0 / 4096.0; FfxFloat32 c2 = 2413.0 / 4096.0 * 32; FfxFloat32 c3 = 2392.0 / 4096.0 * 32; FfxFloat32x3 cp = pow(abs(color.xyz), FfxFloat32x3(m1, m1, m1)); color.xyz = pow((c1 + c2 * cp) / (1 + c3 * cp), FfxFloat32x3(m2, m2, m2)); return color; } #endif layout (set = 0, binding = 1000) uniform sampler s_LinearClamp; #if FFX_HALF #define ColorFormat FfxFloat16x4 #define OutputFormat rgba16f #else #define ColorFormat FfxFloat32x4 #define OutputFormat rgba32f #endif // SRVs #if defined LPM_BIND_SRV_INPUT_COLOR layout (set = 0, binding = LPM_BIND_SRV_INPUT_COLOR) uniform texture2D r_input_color; #endif // UAV declarations #if defined LPM_BIND_UAV_OUTPUT_COLOR layout (set = 0, binding = LPM_BIND_UAV_OUTPUT_COLOR, OutputFormat) uniform image2D rw_output_color; #endif #if defined(LPM_BIND_SRV_INPUT_COLOR) ColorFormat LoadInput(FfxUInt32x2 iPxPos) { return ColorFormat(texelFetch(r_input_color, FfxInt32x2(iPxPos), 0)); } #endif // defined(LPM_BIND_SRV_INPUT_COLOR) #if defined(LPM_BIND_UAV_OUTPUT_COLOR) void StoreOutput(FfxUInt32x2 iPxPos, ColorFormat fColor) { imageStore(rw_output_color, FfxInt32x2(iPxPos), fColor); } #endif // defined(LPM_BIND_UAV_OUTPUT_COLOR) #endif // #if defined(FFX_GPU)