// This file is part of the FidelityFX SDK. // // Copyright (C) 2024 Advanced Micro Devices, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files(the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and /or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions : // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "ffx_lpm_resources.h" #if defined(FFX_GPU) #ifdef __hlsl_dx_compiler #pragma dxc diagnostic push #pragma dxc diagnostic ignored "-Wambig-lit-shift" #endif //__hlsl_dx_compiler #include "ffx_core.h" #ifdef __hlsl_dx_compiler #pragma dxc diagnostic pop #endif //__hlsl_dx_compiler #ifndef FFX_PREFER_WAVE64 #define FFX_PREFER_WAVE64 #endif // #ifndef FFX_PREFER_WAVE64 #pragma warning(disable: 3205) // conversion from larger type to smaller #define DECLARE_SRV_REGISTER(regIndex) t##regIndex #define DECLARE_UAV_REGISTER(regIndex) u##regIndex #define DECLARE_CB_REGISTER(regIndex) b##regIndex #define FFX_LPM_DECLARE_SRV(regIndex) register(DECLARE_SRV_REGISTER(regIndex)) #define FFX_LPM_DECLARE_UAV(regIndex) register(DECLARE_UAV_REGISTER(regIndex)) #define FFX_LPM_DECLARE_CB(regIndex) register(DECLARE_CB_REGISTER(regIndex)) #if defined(LPM_BIND_CB_LPM) cbuffer cbLPM : FFX_LPM_DECLARE_CB(LPM_BIND_CB_LPM) { FfxUInt32x4 ctl[24]; FfxBoolean shoulder; FfxBoolean con; FfxBoolean soft; FfxBoolean con2; FfxBoolean clip; FfxBoolean scaleOnly; FfxUInt32 displayMode; FfxUInt32 pad; #define FFX_LPM_CONSTANT_BUFFER_1_SIZE 32 // Number of 32-bit values. This must be kept in sync with the cbLPM size. }; #else #define ctl 0 #define shoulder 0 #define con 0 #define soft 0 #define con2 0 #define clip 0 #define scaleOnly 0 #define displayMode 0 #define pad 0 #endif #if defined(FFX_GPU) #define FFX_LPM_ROOTSIG_STRINGIFY(p) FFX_LPM_ROOTSIG_STR(p) #define FFX_LPM_ROOTSIG_STR(p) #p #define FFX_LPM_ROOTSIG [RootSignature( "DescriptorTable(UAV(u0, numDescriptors = " FFX_LPM_ROOTSIG_STRINGIFY(FFX_LPM_RESOURCE_IDENTIFIER_COUNT) ")), " \ "DescriptorTable(SRV(t0, numDescriptors = " FFX_LPM_ROOTSIG_STRINGIFY(FFX_LPM_RESOURCE_IDENTIFIER_COUNT) ")), " \ "CBV(b0), " \ "StaticSampler(s0, filter = FILTER_MIN_MAG_MIP_LINEAR, " \ "addressU = TEXTURE_ADDRESS_CLAMP, " \ "addressV = TEXTURE_ADDRESS_CLAMP, " \ "addressW = TEXTURE_ADDRESS_CLAMP, " \ "comparisonFunc = COMPARISON_NEVER, " \ "borderColor = STATIC_BORDER_COLOR_TRANSPARENT_BLACK)" )] #if defined(FFX_LPM_EMBED_ROOTSIG) #define FFX_LPM_EMBED_ROOTSIG_CONTENT FFX_LPM_ROOTSIG #else #define FFX_LPM_EMBED_ROOTSIG_CONTENT #endif // #if FFX_LPM_EMBED_ROOTSIG #endif // #if defined(FFX_GPU) FfxUInt32x4 LpmFilterCtl(FfxUInt32 i) { return ctl[i]; } FfxBoolean GetShoulder() { return shoulder; } FfxBoolean GetCon() { return con; } FfxBoolean GetSoft() { return soft; } FfxBoolean GetCon2() { return con2; } FfxBoolean GetClip() { return clip; } FfxBoolean GetScaleOnly() { return scaleOnly; } FfxUInt32 GetMonitorDisplayMode() { return displayMode; } #if FFX_HALF FfxFloat16x3 ApplyGamma(FfxFloat16x3 color) { color = ffxPow(color, FfxFloat16(1.0f / 2.2f)); return color; } FfxFloat16x3 ApplyPQ(FfxFloat16x3 color) { // Apply ST2084 curve FfxFloat16 m1 = 2610.0 / 4096.0 / 4; FfxFloat16 m2 = 2523.0 / 4096.0 * 128; FfxFloat16 c1 = 3424.0 / 4096.0; FfxFloat16 c2 = 2413.0 / 4096.0 * 32; FfxFloat16 c3 = 2392.0 / 4096.0 * 32; FfxFloat16x3 cp = ffxPow(abs(color.xyz), m1); color.xyz = ffxPow((c1 + c2 * cp) / (1 + c3 * cp), m2); return color; } #else FfxFloat32x3 ApplyGamma(FfxFloat32x3 color) { color = ffxPow(color, 1.0f / 2.2f); return color; } FfxFloat32x3 ApplyPQ(FfxFloat32x3 color) { // Apply ST2084 curve FfxFloat32 m1 = 2610.0 / 4096.0 / 4; FfxFloat32 m2 = 2523.0 / 4096.0 * 128; FfxFloat32 c1 = 3424.0 / 4096.0; FfxFloat32 c2 = 2413.0 / 4096.0 * 32; FfxFloat32 c3 = 2392.0 / 4096.0 * 32; FfxFloat32x3 cp = ffxPow(abs(color.xyz), m1); color.xyz = ffxPow((c1 + c2 * cp) / (1 + c3 * cp), m2); return color; } #endif SamplerState s_LinearClamp : register(s0); #if FFX_HALF #define ColorFormat FfxFloat16x4 #else #define ColorFormat FfxFloat32x4 #endif // SRVs #if defined LPM_BIND_SRV_INPUT_COLOR Texture2D r_input_color : FFX_LPM_DECLARE_SRV(LPM_BIND_SRV_INPUT_COLOR); #endif // UAV declarations #if defined LPM_BIND_UAV_OUTPUT_COLOR RWTexture2D rw_output_color : FFX_LPM_DECLARE_UAV(LPM_BIND_UAV_OUTPUT_COLOR); #endif #if defined(LPM_BIND_SRV_INPUT_COLOR) ColorFormat LoadInput(FfxUInt32x2 iPxPos) { return r_input_color[iPxPos]; } #endif // defined(LPM_BIND_SRV_INPUT_COLOR) #if defined(LPM_BIND_UAV_OUTPUT_COLOR) void StoreOutput(FfxUInt32x2 iPxPos, ColorFormat fColor) { rw_output_color[iPxPos] = fColor; } #endif // defined(LPM_BIND_UAV_OUTPUT_COLOR) #endif // #if defined(FFX_GPU)