// This file is part of the FidelityFX SDK. // // Copyright (C) 2024 Advanced Micro Devices, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files(the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and /or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions : // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once // Include the interface for the backend of the Denoiser API. #include /// @defgroup FfxDenoiser FidelityFX Denoiser /// FidelityFX Denoiser runtime library /// /// @ingroup SDKComponents /// FidelityFX Denoiser major version. /// /// @ingroup FfxDenoiser #define FFX_DENOISER_VERSION_MAJOR (1) /// FidelityFX Denoiser minor version. /// /// @ingroup FfxDenoiser #define FFX_DENOISER_VERSION_MINOR (3) /// FidelityFX Denoiser patch version. /// /// @ingroup FfxDenoiser #define FFX_DENOISER_VERSION_PATCH (0) /// FidelityFX denoiser context count /// /// Defines the number of internal effect contexts required by the denoiser /// /// @ingroup FfxDenoiser #define FFX_DENOISER_CONTEXT_COUNT 1 /// The size of the context specified in 32bit values. /// /// @ingroup Denoiser #define FFX_DENOISER_CONTEXT_SIZE (73098) #if defined(__cplusplus) extern "C" { #endif // #if defined(__cplusplus) /// An enumeration of the pass which constitutes the Denoiser algorithm. /// /// @ingroup Denoiser typedef enum FfxDenoiserPass { FFX_DENOISER_PASS_PREPARE_SHADOW_MASK = 0, FFX_DENOISER_PASS_SHADOWS_TILE_CLASSIFICATION = 1, FFX_DENOISER_PASS_FILTER_SOFT_SHADOWS_0 = 2, FFX_DENOISER_PASS_FILTER_SOFT_SHADOWS_1 = 3, FFX_DENOISER_PASS_FILTER_SOFT_SHADOWS_2 = 4, FFX_DENOISER_PASS_REPROJECT_REFLECTIONS = 5, ///< A pass which reprojects and estimates the variance. FFX_DENOISER_PASS_PREFILTER_REFLECTIONS = 6, ///< A pass which spatially filters the reflections. FFX_DENOISER_PASS_RESOLVE_TEMPORAL_REFLECTIONS = 7, ///< A pass which temporally filters the reflections. FFX_DENOISER_PASS_COUNT ///< The number of passes in Denoiser } FfxDenoiserPass; /// An enumeration of bit flags used when creating a /// FfxDenoiserContext. See FfxDenoiserContextDescription. /// /// @ingroup FfxDenoiser typedef enum FfxDenoiserInitializationFlagBits { FFX_DENOISER_SHADOWS = (1 << 0), ///< A bit indicating that the denoiser is used for denoising shadows FFX_DENOISER_REFLECTIONS = (1 << 1), ///< A bit indicating that the denoiser is used for denoising reflections FFX_DENOISER_ENABLE_DEPTH_INVERTED = (1 << 2), ///< A bit indicating that the input depth buffer data provided is inverted [1..0]. } FfxDenoiserInitializationFlagBits; /// A structure encapsulating the parameters required to initialize FidelityFX Denoiser /// /// @ingroup FfxDenoiser typedef struct FfxDenoiserContextDescription { uint32_t flags; ///< A collection of FfxDenoiserInitializationFlagBits FfxDimensions2D windowSize; ///< The resolution that was used for rendering the input resource. FfxSurfaceFormat normalsHistoryBufferFormat; ///< The format used by the reflections denoiser to store the normals buffer history FfxInterface backendInterface; ///< A set of pointers to the backend implementation for FidelityFX. } FfxDenoiserContextDescription; /// A structure encapsulating the parameters for dispatching /// of FidelityFX Denoiser /// /// @ingroup FfxDenoiser typedef struct FfxDenoiserShadowsDispatchDescription { FfxCommandList commandList; ///< The FfxCommandList to record Denoiser rendering commands into. FfxResource hitMaskResults; ///< A FfxResource containing the raytracing results where every pixel represents a 8x4 tile. FfxResource depth; ///< A FfxResource containing 32bit depth values for the current frame. FfxResource velocity; ///< A FfxResource containing 2-dimensional motion vectors. FfxResource normal; ///< A FfxResource containing the normals. FfxResource shadowMaskOutput; ///< A FfxResource which is used to store the fullscreen raytracing output. FfxFloat32x2 motionVectorScale; ///< A multiply factor to transform the motion vectors to the space expected by the shadow denoiser. FfxFloat32 normalsUnpackMul; ///< A multiply factor to transform the normal to the space expected by the shadow denoiser. FfxFloat32 normalsUnpackAdd; ///< An offset to transform the normal to the space expected by the shadow denoiser. FfxFloat32x3 eye; ///< The camera position uint32_t frameIndex; ///< The current frame index FfxFloat32 projectionInverse[16]; ///< The inverse of the camera projection matrix FfxFloat32 reprojectionMatrix[16]; ///< The result of multiplying the projection matrix of the current frame by the result of the multiplication between the camera previous's frame view matrix by the inverse of the view-projection matrix FfxFloat32 viewProjectionInverse[16]; ///< The inverse of the camera view-projection matrix FfxFloat32 depthSimilaritySigma; ///< A constant factor used in the denoising filters, defaults to 1.0f } FfxDenoiserShadowsDispatchDescription; /// A structure encapsulating the parameters for dispatching /// of FidelityFX Denoiser /// /// @ingroup FfxDenoiser typedef struct FfxDenoiserReflectionsDispatchDescription { FfxCommandList commandList; ///< The FfxCommandList to record Denoiser rendering commands into. FfxResource depthHierarchy; ///< A FfxResource containing the depth buffer with full mip maps for the current frame. FfxResource motionVectors; ///< A FfxResource containing the motion vectors buffer for the current frame. FfxResource normal; ///< A FfxResource containing the normal buffer for the current frame. FfxResource radianceA; ///< A FfxResource containing the ping-pong radiance buffers to filter. FfxResource radianceB; ///< A FfxResource containing the ping-pong radiance buffers to filter. FfxResource varianceA; ///< A FfxResource containing the ping-pong variance buffers used to filter and guide reflections. FfxResource varianceB; ///< A FfxResource containing the ping-pong variance buffers used to filter and guide reflections. FfxResource extractedRoughness; ///< A FfxResource containing the roughness of the current frame. FfxResource denoiserTileList; ///< A FfxResource containing the tiles to be denoised. FfxResource indirectArgumentsBuffer; ///< A FfxResource containing the indirect arguments used by the indirect dispatch calls tha compose the denoiser. FfxResource output; ///< A FfxResource to store the denoised reflections. FfxDimensions2D renderSize; ///< The resolution that was used for rendering the input resources. FfxFloatCoords2D motionVectorScale; ///< The scale factor to apply to motion vectors. float invProjection[16]; ///< An array containing the inverse of the projection matrix in column major layout. float invView[16]; ///< An array containing the inverse of the view matrix in column major layout. float prevViewProjection[16]; ///< An array containing the view projection matrix of the previous frame in column major layout. float normalsUnpackMul; ///< A multiply factor to transform the normal to the space expected by SSSR. float normalsUnpackAdd; ///< An offset to transform the normal to the space expected by SSSR. bool isRoughnessPerceptual; ///< A boolean to describe the space used to store roughness in the materialParameters texture. If false, we assume roughness squared was stored in the Gbuffer. uint32_t roughnessChannel; ///< The channel to read the roughness from the materialParameters texture float temporalStabilityFactor; ///< A boolean to describe the space used to store roughness in the materialParameters texture. If false, we assume roughness squared was stored in the Gbuffer. float roughnessThreshold; ///< Regions with a roughness value greater than this threshold won't spawn rays. uint32_t frameIndex; ///< The index of the current frame. bool reset; } FfxDenoiserReflectionsDispatchDescription; /// A structure encapsulating the FidelityFX denoiser context. /// /// This sets up an object which contains all persistent internal data and /// resources that are required by Denoiser. /// /// The FfxDenoiserContext object should have a lifetime matching /// your use of Denoiser. Before destroying the Denoiser context care should be taken /// to ensure the GPU is not accessing the resources created or used by Denoiser. /// It is therefore recommended that the GPU is idle before destroying the /// Denoiser context. /// /// @ingroup FfxDenoiser typedef struct FfxDenoiserContext { uint32_t data[FFX_DENOISER_CONTEXT_SIZE]; ///< An opaque set of uint32_t which contain the data for the context. } FfxDenoiserContext; /// Create a FidelityFX Denoiser context from the parameters /// programmed to the FfxDenoiserContextDescription structure. /// /// The context structure is the main object used to interact with the /// Denoiser API, and is responsible for the management of the internal resources /// used by the Denoiser algorithm. When this API is called, multiple calls /// will be made via the pointers contained in the backendInterface /// structure. This backend will attempt to retrieve the device capabilities, /// and create the internal resources, and pipelines required by Denoiser to function. /// Depending on the precise configuration used when /// creating the FfxDenoiserContext a different set of resources and /// pipelines might be requested via the callback functions. /// /// The FfxDenoiserContext should be destroyed when use of it is /// completed, typically when an application is unloaded or shadow /// denoising is disabled by a user. To destroy the Denoiser context you /// should call ffxDenoiserContextDestroy. /// /// @param [out] context A pointer to a FfxDenoiserContext structure to populate. /// @param [in] contextDescription A pointer to a FfxDenoiserContextDescription structure. /// /// @retval /// FFX_OK The operation completed successfully. /// @retval /// FFX_ERROR_CODE_NULL_POINTER The operation failed because either context or contextDescription was NULL. /// @retval /// FFX_ERROR_INCOMPLETE_INTERFACE The operation failed because the FfxDenoiserContextDescription.callbacks was not fully specified. /// @retval /// FFX_ERROR_BACKEND_API_ERROR The operation failed because of an error returned from the backend. /// /// @ingroup FfxDenoiser FFX_API FfxErrorCode ffxDenoiserContextCreate(FfxDenoiserContext* pContext, const FfxDenoiserContextDescription* pContextDescription); /// Dispatches work to the FidelityFX Denoiser context /// /// @param [out] context A pointer to a FfxDenoiserContext structure to populate. /// @param [in] dispatchDescription A pointer to a FfxDenoiserShadowsDispatchDescription structure. /// /// @retval /// FFX_OK The operation completed successfully. /// @retval /// FFX_ERROR_CODE_NULL_POINTER The operation failed because either context or dispatchDescription was NULL. /// @retval /// FFX_ERROR_BACKEND_API_ERROR The operation failed because of an error returned from the backend. /// /// @ingroup FfxDenoiser FFX_API FfxErrorCode ffxDenoiserContextDispatchShadows(FfxDenoiserContext* context, const FfxDenoiserShadowsDispatchDescription* dispatchDescription); /// Dispatches work to the FidelityFX Denoiser context /// /// @param [out] context A pointer to a FfxDenoiserContext structure to populate. /// @param [in] dispatchDescription A pointer to a FfxDenoiserReflectionsDispatchDescription structure. /// /// @retval /// FFX_OK The operation completed successfully. /// @retval /// FFX_ERROR_CODE_NULL_POINTER The operation failed because either context or dispatchDescription was NULL. /// @retval /// FFX_ERROR_BACKEND_API_ERROR The operation failed because of an error returned from the backend. /// /// @ingroup FfxDenoiser FFX_API FfxErrorCode ffxDenoiserContextDispatchReflections(FfxDenoiserContext* context, const FfxDenoiserReflectionsDispatchDescription* dispatchDescription); /// Destroy the FidelityFX Denoiser context. /// /// @param [out] context A pointer to a FfxDenoiserContext structure to destroy. /// /// @retval /// FFX_OK The operation completed successfully. /// @retval /// FFX_ERROR_CODE_NULL_POINTER The operation failed because either context was NULL. /// /// @ingroup FfxDenoiser FFX_API FfxErrorCode ffxDenoiserContextDestroy(FfxDenoiserContext* context); /// Queries the effect version number. /// /// @returns /// The SDK version the effect was built with. /// /// @ingroup FfxDenoiser FFX_API FfxVersionNumber ffxDenoiserGetEffectVersion(); #if defined(__cplusplus) } #endif // #if defined(__cplusplus)