// This file is part of the FidelityFX SDK. // // Copyright (C) 2024 Advanced Micro Devices, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files(the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and /or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions : // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // @defgroup DOF #pragma once // Include the interface for the backend of the FSR2 API. #include /// @defgroup ffxDof FidelityFX DoF /// FidelityFX Depth of Field runtime library /// /// @ingroup SDKComponents /// FidelityFX DOF major version. /// /// @ingroup ffxDof #define FFX_DOF_VERSION_MAJOR (1) /// FidelityFX DOF minor version. /// /// @ingroup ffxDof #define FFX_DOF_VERSION_MINOR (1) /// FidelityFX DOF patch version. /// /// @ingroup ffxDof #define FFX_DOF_VERSION_PATCH (0) /// FidelityFX DOF context count /// /// Defines the number of internal effect contexts required by DOF /// /// @ingroup ffxDof #define FFX_DOF_CONTEXT_COUNT 1 /// The size of the context specified in 32bit values. /// /// @ingroup ffxDof #define FFX_DOF_CONTEXT_SIZE (45674) #if defined(__cplusplus) extern "C" { #endif // #if defined(__cplusplus) /// An enumeration of the passes which constitute the DoF algorithm. /// /// DOF is implemented as a composite of several compute passes each /// computing a key part of the final result. Each call to the /// FfxDofScheduleGpuJobFunc callback function will /// correspond to a single pass included in FfxDofPass. For a /// more comprehensive description of each pass, please refer to the DoF /// reference documentation. /// /// @ingroup ffxDof typedef enum FfxDofPass { FFX_DOF_PASS_DOWNSAMPLE_DEPTH = 0, ///< A pass which downsamples the depth buffer FFX_DOF_PASS_DOWNSAMPLE_COLOR = 1, ///< A pass which downsamples the color buffer FFX_DOF_PASS_DILATE = 2, ///< A pass which dilates the depth tile buffer FFX_DOF_PASS_BLUR = 3, ///< A pass which performs the depth of field blur FFX_DOF_PASS_COMPOSITE = 4, ///< A pass which combines the blurred images with the sharp input FFX_DOF_PASS_COUNT ///< The number of passes in DOF } FfxDofPass; /// An enumeration of bit flags used when creating a /// FfxDofContext. See FfxDofContextDescription. /// Curently, no flags exist. /// /// @ingroup ffxDof typedef enum FfxDofInitializationFlagBits { FFX_DOF_REVERSE_DEPTH = (1 << 0), ///< A bit indicating whether input depth is reversed (1 is closest) FFX_DOF_OUTPUT_PRE_INIT = (1 << 1), ///< A bit indicating whether the output is pre-initialized with the input color (e.g. it is the same texture) FFX_DOF_DISABLE_RING_MERGE = (1 << 2), ///< A bit indicating whether to disable merging kernel rings } FfxDofInitializationFlagBits; /// A structure encapsulating the parameters required to initialize FidelityFX /// Depth of Field. /// /// @ingroup ffxDof typedef struct FfxDofContextDescription { uint32_t flags; ///< A collection of @ref FfxDofInitializationFlagBits uint32_t quality; ///< The number of rings to be used in the DoF blur kernel FfxDimensions2D resolution; ///< Resolution of the input and output textures FfxInterface backendInterface; ///< A set of pointers to the backend implementation for FidelityFX float cocLimitFactor; ///< The limit to apply to circle of confusion size as a factor for resolution height } FfxDofContextDescription; /// A structure encapsulating the parameters for dispatching /// of FidelityFX Depth of Field /// /// @ingroup ffxDof typedef struct FfxDofDispatchDescription { FfxCommandList commandList; ///< The FfxCommandList to record DoF rendering commands into. FfxResource color; ///< The FfxResource containing color information FfxResource depth; ///< The FfxResource containing depth information FfxResource output; ///< The FfxResource to output into. Can be the same as the color input. float cocScale; ///< The factor converting depth to circle of confusion size. Can be calculated using ffxDofCalculateCocScale. float cocBias; ///< The bias to apply to circle of confusion size. Can be calculated using ffxDofCalculateCocBias. } FfxDofDispatchDescription; /// A structure encapsulating the FidelityFX Depth of Field context. /// /// This sets up an object which contains all persistent internal data and /// resources that are required by DoF. /// /// The FfxDofContext object should have a lifetime matching /// your use of DoF. Before destroying the DoF context care should be taken /// to ensure the GPU is not accessing the resources created or used by DoF. /// It is therefore recommended that the GPU is idle before destroying the /// DoF context. /// /// @ingroup ffxDof typedef struct FfxDofContext { uint32_t data[FFX_DOF_CONTEXT_SIZE]; ///< An opaque set of uint32_t which contain the data for the context. } FfxDofContext; /// Create a FidelityFX Depth of Field context from the parameters /// programmed to the FfxDofContextDescription structure. /// /// The context structure is the main object used to interact with the Depth of /// Field API, and is responsible for the management of the internal resources /// used by the DoF algorithm. When this API is called, multiple calls /// will be made via the pointers contained in the backendInterface /// structure. This backend will attempt to retrieve the device capabilities, /// and create the internal resources, and pipelines required by DoF to function. /// Depending on the precise configuration used when /// creating the FfxDofContext a different set of resources and /// pipelines might be requested via the callback functions. /// /// The FfxDofContext should be destroyed when use of it is /// completed, typically when an application is unloaded or DoF /// is disabled by a user. To destroy the DoF context you /// should call ffxDofContextDestroy. /// /// @param [out] pContext A pointer to a FfxDofContext structure to populate. /// @param [in] pContextDescription A pointer to a FfxDofContextDescription structure. /// /// @retval /// FFX_OK The operation completed successfully. /// @retval /// FFX_ERROR_CODE_NULL_POINTER The operation failed because either context or contextDescription was NULL. /// @retval /// FFX_ERROR_INCOMPLETE_INTERFACE The operation failed because the FfxDofContextDescription.callbacks was not fully specified. /// @retval /// FFX_ERROR_BACKEND_API_ERROR The operation failed because of an error returned from the backend. /// /// @ingroup ffxDof FFX_API FfxErrorCode ffxDofContextCreate(FfxDofContext* pContext, const FfxDofContextDescription* pContextDescription); /// Dispatches work to the FidelityFX DoF context /// /// @param [in] pContext A pointer to a FfxDofContext structure. /// @param [in] pDispatchDescription A pointer to a FfxDofDispatchDescription structure. /// /// @retval /// FFX_OK The operation completed successfully. /// @retval /// FFX_ERROR_CODE_NULL_POINTER The operation failed because either context or dispatchDescription was NULL. /// @retval /// FFX_ERROR_BACKEND_API_ERROR The operation failed because of an error returned from the backend. /// /// @ingroup ffxDof FFX_API FfxErrorCode ffxDofContextDispatch(FfxDofContext* pContext, const FfxDofDispatchDescription* pDispatchDescription); /// Destroy the FidelityFX DoF context. /// /// @param [out] pContext A pointer to a FfxDofContext structure to destroy. /// /// @retval /// FFX_OK The operation completed successfully. /// @retval /// FFX_ERROR_CODE_NULL_POINTER The operation failed because context was NULL. /// /// @ingroup ffxDof FFX_API FfxErrorCode ffxDofContextDestroy(FfxDofContext* pContext); /// Queries the effect version number. /// /// @returns /// The SDK version the effect was built with. /// /// @ingroup ffxDof FFX_API FfxVersionNumber ffxDofGetEffectVersion(); #if defined(__cplusplus) } #endif // #if defined(__cplusplus) /// Calculates the scale parameter in the thin lens model according to lens and projection parameters. /// @param aperture Aperture radius in view space units /// @param focus Distance to focus plane in view space units /// @param focalLength Lens focal length in view space units /// @param conversion Conversion factor for view units to pixels (i.e. image width in pixels / sensor size) /// @param proj33 Element (3,3) of the projection matrix (z range scale) /// @param proj34 Element (3,4) of the projection matrix (z range offset) /// @param proj43 Element (4,3) of the projection matrix (typically 1 or -1) /// /// @ingroup ffxDof static inline float ffxDofCalculateCocScale(float aperture, float focus, float focalLength, float conversion, float proj33, float proj34, float proj43) { (void)proj33; // z = (vd * proj33 + proj34) / (vd * proj43) = proj33/proj43 + proj34/(vd*proj43) // => view depth = proj34 / (z*proj43 - proj33) // C = (A * L * (F - D)) / (D * (F - L)) // = AL/(F-L) * (F/D - 1) // = AL/(F-L) * (F(z*p43-p33)/p34 - 1) ignore non-factor terms // = AL/(F-L) * (F(z*p43-.)/p34 - .) // = AL/(F-L) * (F(z*p43-.)/p34 - .) // = AL/(F-L) * F*z*p43/p34 + . // = z * AL/(F-L) * F*p43/p34 + . float absFocus = focus < 0 ? -focus : focus; float commonFactor = conversion * aperture * focalLength / (absFocus - focalLength); return commonFactor * focus * (proj43 / proj34); } /// Calculates the bias parameter in the thin lens model according to lens and projection parameters. /// @param aperture Aperture radius in view space units /// @param focus Distance to focus plane in view space units /// @param focalLength Lens focal length in view space units /// @param conversion Conversion factor for view units to pixels (i.e. image width in pixels / sensor size) /// @param proj33 Element (3,3) of the projection matrix (a.k.a. z range scale) /// @param proj34 Element (3,4) of the projection matrix (a.k.a. z range offset) /// @param proj43 Element (4,3) of the projection matrix (typically 1 or -1) /// /// @ingroup ffxDof static inline float ffxDofCalculateCocBias(float aperture, float focus, float focalLength, float conversion, float proj33, float proj34, float proj43) { (void)proj43; // z = (D * proj33 + proj34) / (D * proj43) = proj33/proj43 + proj34/(D*proj43) // => view depth D = proj34 / (z*proj43 - proj33) // C = (A * L * (F - D)) / (D * (F - L)) // = AL/(F-L) * (F/D - 1) // = AL/(F-L) * (F(z*p43-p33)/p34 - 1) ignore factor terms // = AL/(F-L) * (F(0*p43-p33)/p34 - 1) // = AL/(F-L) * (-F*p33/p34 - 1) float absFocus = focus < 0 ? -focus : focus; float commonFactor = conversion * aperture * focalLength / (absFocus - focalLength); return commonFactor * (-focus * (proj33 / proj34) - 1); }