// Copyright 2016 The Draco Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #ifndef DRACO_COMPRESSION_ATTRIBUTES_SEQUENTIAL_QUANTIZATION_ATTRIBUTE_ENCODER_H_ #define DRACO_COMPRESSION_ATTRIBUTES_SEQUENTIAL_QUANTIZATION_ATTRIBUTE_ENCODER_H_ #include "draco/attributes/attribute_quantization_transform.h" #include "draco/compression/attributes/sequential_integer_attribute_encoder.h" namespace draco { class MeshEncoder; // Attribute encoder that quantizes floating point attribute values. The // quantized values can be optionally compressed using an entropy coding. class SequentialQuantizationAttributeEncoder : public SequentialIntegerAttributeEncoder { public: SequentialQuantizationAttributeEncoder(); uint8_t GetUniqueId() const override { return SEQUENTIAL_ATTRIBUTE_ENCODER_QUANTIZATION; } bool Init(PointCloudEncoder *encoder, int attribute_id) override; bool IsLossyEncoder() const override { return true; } bool EncodeDataNeededByPortableTransform(EncoderBuffer *out_buffer) override; protected: // Put quantized values in portable attribute for sequential encoding. bool PrepareValues(const std::vector &point_ids, int num_points) override; private: // Used for the quantization. AttributeQuantizationTransform attribute_quantization_transform_; }; } // namespace draco #endif // DRACO_COMPRESSION_ATTRIBUTES_SEQUENTIAL_QUANTIZATION_ATTRIBUTE_ENCODER_H_