// Copyright 2018 The Draco Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #ifndef DRACO_CORE_BOUNDING_BOX_H_ #define DRACO_CORE_BOUNDING_BOX_H_ #include "draco/core/vector_d.h" namespace draco { // Class for computing the bounding box of points in 3D space. class BoundingBox { public: // Creates bounding box object with minimum and maximum points initialized to // the largest positive and the smallest negative values, respectively. The // resulting abstract bounding box effectively has no points and can be // updated by providing any point to Update() method. BoundingBox(); // Creates bounding box object with minimum and maximum points initialized to // |min_point| and |max_point|, respectively. BoundingBox(const Vector3f &min_point, const Vector3f &max_point); // Returns the minimum point of the bounding box. inline const Vector3f &GetMinPoint() const { return min_point_; } // Returns the maximum point of the bounding box. inline const Vector3f &GetMaxPoint() const { return max_point_; } // Conditionally updates the bounding box with a given |new_point|. void Update(const Vector3f &new_point) { for (int i = 0; i < 3; i++) { if (new_point[i] < min_point_[i]) { min_point_[i] = new_point[i]; } if (new_point[i] > max_point_[i]) { max_point_[i] = new_point[i]; } } } // Updates bounding box with minimum and maximum points of the |other| // bounding box. void Update(const BoundingBox &other) { Update(other.GetMinPoint()); Update(other.GetMaxPoint()); } // Returns the size of the bounding box along each axis. Vector3f Size() const { return max_point_ - min_point_; } // Returns the center of the bounding box. Vector3f Center() const { return (min_point_ + max_point_) / 2; } private: Vector3f min_point_; Vector3f max_point_; }; } // namespace draco #endif // DRACO_CORE_BOUNDING_BOX_H_