/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2022 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef REACTPHYSICS3D_DEFAULT_ALLOCATOR_H #define REACTPHYSICS3D_DEFAULT_ALLOCATOR_H // Libraries #include #include #include /// ReactPhysics3D namespace namespace reactphysics3d { // Class DefaultAllocator /** * This class represents a default memory allocator that uses default malloc/free methods */ class DefaultAllocator : public MemoryAllocator { public: /// Destructor virtual ~DefaultAllocator() override = default; /// Assignment operator DefaultAllocator& operator=(DefaultAllocator& allocator) = default; /// Allocate memory of a given size (in bytes) and return a pointer to the /// allocated memory. virtual void* allocate(size_t size) override { return std::malloc(size); } /// Release previously allocated memory. virtual void release(void* pointer, size_t /*size*/) override { std::free(pointer); } }; } #endif