#include "player.h" #include #include #include #include #include #include namespace { bool lockMouse = true; bool croutching = false; } void ext::Player::initialize() { ext::Craeture::initialize(); this->addComponent(); { pod::Transform<>& transform = this->getComponent>(); transform = uf::transform::initialize(transform); this->getComponent().getTransform().reference = this->getComponentPointer>(); } /* Load Config */ { struct { int mode = 0; struct { pod::Vector2 lr, bt, nf; } ortho; struct { pod::Math::num_t fov = 120; pod::Vector2 size = {640, 480}; pod::Vector2 bounds = {0.5, 128.0}; } perspective; pod::Vector3 offset = {0, 0, 0}; } settings; uf::Serializer& metadata = this->getComponent(); uf::Camera& camera = this->getComponent(); settings.mode = metadata["camera"]["ortho"].asBool() ? -1 : 1; settings.perspective.size.x = metadata["camera"]["settings"]["size"]["x"].asDouble(); settings.perspective.size.y = metadata["camera"]["settings"]["size"]["y"].asDouble(); camera.setSize(settings.perspective.size); if ( settings.mode < 0 ) { settings.ortho.lr.x = metadata["camera"]["settings"]["left"].asDouble(); settings.ortho.lr.y = metadata["camera"]["settings"]["right"].asDouble(); settings.ortho.bt.x = metadata["camera"]["settings"]["bottom"].asDouble(); settings.ortho.bt.y = metadata["camera"]["settings"]["top"].asDouble(); settings.ortho.nf.x = metadata["camera"]["settings"]["near"].asDouble(); settings.ortho.nf.y = metadata["camera"]["settings"]["far"].asDouble(); camera.ortho( settings.ortho.lr, settings.ortho.bt, settings.ortho.nf ); } else { settings.perspective.fov = metadata["camera"]["settings"]["fov"].asDouble(); settings.perspective.bounds.x = metadata["camera"]["settings"]["clip"]["near"].asDouble(); settings.perspective.bounds.y = metadata["camera"]["settings"]["clip"]["far"].asDouble(); camera.setFov(settings.perspective.fov); camera.setBounds(settings.perspective.bounds); } settings.offset.x = metadata["camera"]["offset"][0].asDouble(); settings.offset.y = metadata["camera"]["offset"][1].asDouble(); settings.offset.z = metadata["camera"]["offset"][2].asDouble(); pod::Transform<>& transform = camera.getTransform(); /* Transform initialization */ { transform.position.x = metadata["camera"]["position"][0].asDouble(); transform.position.y = metadata["camera"]["position"][1].asDouble(); transform.position.z = metadata["camera"]["position"][2].asDouble(); } camera.setOffset(settings.offset); camera.update(true); // Update viewport if ( metadata["camera"]["settings"]["size"]["auto"].asBool() ) { uf::hooks.addHook( "window:Resized", [&](const std::string& event)->std::string{ uf::Serializer json = event; // Update persistent window sized (size stored to JSON file) pod::Vector2ui size; { size.x = json["window"]["size"]["x"].asUInt64(); size.y = json["window"]["size"]["y"].asUInt64(); } /* Update camera's viewport */ { uf::Camera& camera = this->getComponent(); camera.setSize({(pod::Math::num_t)size.x, (pod::Math::num_t)size.y}); } return "true"; } ); } } // Rotate Camera uf::hooks.addHook( "window:Mouse.Moved", [&](const std::string& event)->std::string{ static bool ignoreNext = false; if ( ignoreNext ) { ignoreNext = false; return "true"; } uf::Serializer json = event; pod::Vector2i delta = { json["mouse"]["delta"]["x"].asInt(), json["mouse"]["delta"]["y"].asInt() }; pod::Vector2i size = { json["mouse"]["size"]["x"].asInt(), json["mouse"]["size"]["y"].asInt() }; pod::Vector2 relta = { (float) delta.x / size.x, (float) delta.y / size.y }; if ( delta.x == 0 && delta.y == 0 ) return "true"; if ( !::lockMouse ) return "true"; bool updateCamera = false; uf::Camera& camera = this->getComponent(); pod::Transform<>& transform = this->getComponent>(); pod::Transform<>& cameraTransform = camera.getTransform(); if ( delta.x != 0 ) uf::transform::rotate( transform, transform.up, relta.x ), updateCamera = true; if ( delta.y != 0 ) { static float limit = 0; limit += -relta.y; if ( limit < 1 && limit > -1.2 ) uf::transform::rotate( cameraTransform, cameraTransform.right, relta.y ), updateCamera = true; else limit -= -relta.y; } if ( updateCamera ) { camera.updateView(); } if ( ::lockMouse ) { uf::hooks.call("window:Mouse.Lock"); ignoreNext = true; } return "true"; }); // Rotate model uf::hooks.addHook( "window:Mouse.Moved", [&](const std::string& event)->std::string{ static bool ignoreNext = false; if ( ignoreNext ) { ignoreNext = false; return "true"; } uf::Serializer json = event; pod::Vector2i delta = { json["mouse"]["delta"]["x"].asInt(), json["mouse"]["delta"]["y"].asInt() }; pod::Vector2i size = { json["mouse"]["size"]["x"].asInt(), json["mouse"]["size"]["y"].asInt() }; pod::Vector2 relta = { (float) delta.x / size.x, (float) delta.y / size.y }; uf::Serializer& serializer = this->getComponent(); if ( !::lockMouse ) return "true"; if ( !serializer["animation"]["status"]["turn"].asBool() ) { if ( delta.x < 0 ) { float leftLegDirection = serializer["animation"]["states"]["leftLeg"]["direction"].asFloat(); float rightLegDirection = serializer["animation"]["states"]["rightLeg"]["direction"].asFloat(); if ( rightLegDirection < 0 ) serializer["animation"]["states"]["rightLeg"]["direction"] = rightLegDirection * -1; if ( leftLegDirection > 0 ) serializer["animation"]["states"]["leftLeg"]["direction"] = leftLegDirection * -1; } else if ( delta.x > 0 ) { float leftLegDirection = serializer["animation"]["states"]["leftLeg"]["direction"].asFloat(); float rightLegDirection = serializer["animation"]["states"]["rightLeg"]["direction"].asFloat(); if ( rightLegDirection > 0 ) serializer["animation"]["states"]["rightLeg"]["direction"] = rightLegDirection * -1; if ( leftLegDirection < 0 ) serializer["animation"]["states"]["leftLeg"]["direction"] = leftLegDirection * -1; } } serializer["animation"]["status"]["turn"] = delta.x != 0; if ( delta.x == 0 && delta.y == 0 ) return "true"; bool updateCamera = false; uf::Camera& camera = this->getComponent(); pod::Transform<>& transform = this->getComponent>(); pod::Transform<>& cameraTransform = camera.getTransform(); if ( delta.y != 0 ) { static float limit = 0; limit += -relta.y; if ( limit < 1 && limit > -1 ) uf::transform::rotate( this->m_animation.transforms[serializer["animation"]["names"]["head"].asString()], {0, 0, 1}, -relta.y ), updateCamera = true; else limit -= -relta.y; } if ( ::lockMouse ) { uf::hooks.call("window:Mouse.Lock"); ignoreNext = true; } return "true"; }); } void ext::Player::tick() { bool updateCamera = true; bool deltaCrouch = false; bool walking = false; struct { float move = uf::physics::time::delta * 4; float rotate = uf::physics::time::delta * 4; } speed; uf::Camera& camera = this->getComponent(); pod::Transform<>& transform = this->getComponent>(); uf::Serializer& serializer = this->getComponent(); if ( ::lockMouse ) { if (uf::Window::isKeyPressed("W")) uf::transform::move( transform, transform.forward, speed.move ), updateCamera = walking = true; if (uf::Window::isKeyPressed("S")) uf::transform::move( transform, transform.forward, -speed.move ), updateCamera = walking = true; if (uf::Window::isKeyPressed("A")) uf::transform::move( transform, transform.right, -speed.move ), updateCamera = walking = true; if (uf::Window::isKeyPressed("D")) uf::transform::move( transform, transform.right, speed.move ), updateCamera = walking = true; if (uf::Window::isKeyPressed("Left")) uf::transform::rotate( transform, transform.up, -speed.rotate ), updateCamera = true; if (uf::Window::isKeyPressed("Right")) uf::transform::rotate( transform, transform.up, speed.rotate ), updateCamera = true; if (uf::Window::isKeyPressed("LControl")) { if ( !::croutching ) deltaCrouch = true; ::croutching = true; } else { if ( ::croutching ) deltaCrouch = true; ::croutching = false; } } if ( deltaCrouch ) { float delta = 1.0f; if ( ::croutching ) camera.getTransform().position.y -= delta; else camera.getTransform().position.y += delta; updateCamera = true; } if ( updateCamera ) camera.updateView(); if ( walking ) { serializer["animation"]["status"]["walk"] = true; } else { serializer["animation"]["status"]["walk"] = false; serializer["animation"]["status"]["rest"] = true; } /* Lock Mouse */ { static uf::Timer timer(false); if ( !timer.running() ) timer.start(); if ( uf::Window::isKeyPressed("Escape") && timer.elapsed().asDouble() >= 1 ) { ::lockMouse = !::lockMouse; timer.reset(); } } ext::Craeture::tick(); } #include "../world.h" void ext::Player::render() { ext::World& parent = this->getRootParent(); uf::Serializer& metadata = this->getComponent(); if ( &parent.getCamera() != this->getComponentPointer() || metadata["camera"]["ortho"].asBool() || metadata["model"]["render"].asBool() ) ext::Craeture::render(); }