# Engine Docs ## Features To be filled. * a Unity-like ECS + scene + asset system * entities stores components and behaviors * scenes load a tree of entities * entities are defined through JSON files (which are processed as gunzipped msgpacks for subsequent loads) which can reference assets or further entities * Lua to extend the engine * Garry's Mod-like hook system for dispatching events * events are dispatched through the hook system by sending a payload to hooks tied to a given name / payload type * by default, these are JSON payloads, but most internal hooks send unique structs instead * Vulkan (or OpenGL) as the rendering backend * the Vulkan backend heavily makes use of an almost-GPU driven deferred rendering system * "G-buffer" can consist solely of IDs, barycentrics, and depth, and all geometry information is then reconstructed during the deferred compute pass * shadow maps are rendered to each light's shadow maps * point lights are treated as a cubemap * basic PBR shading * a sovlful (sloppy) VXGI for GI and reflections * (partially broken) hardware RT support * bloom and additional post processing * FSR2 or something cringe * OpenGL uses a very, very naive OpenGL 1.2 API with a homebrewed command recording system * ReactPhysics3D for physics * *very* loosely integrated * basic shapes and triangulated mesh collision and some form of ray queries * OpenAL for audio * Currently only loads from `.ogg` (vorbis) files * Supports loading in full and streaming * *very* loosely integrated * Speech synthesis using [vall_e.cpp](https://github.com/e-c-k-e-r/vall-e/) * `win64.gcc.vulkan` binaries can be found [here](https://github.com/e-c-k-e-r/vall-e/releases/tag/vall_e.cpp), if compiled. * currently only generates `.wav` files ## Supported Systems * Windows * *technically* also Linux under Proton * Sega Dreamcast ## Notices and Citations Unless otherwise credited/noted in this repo or within the designated file/folder, this repository is [licensed](/LICENSE) under AGPLv3 (I do not have a master record of dependencies).