#if 0 #include "behavior.h" #include #include #include #include #include #include #include #include #include #include #include "../../ext.h" #include #include UF_BEHAVIOR_REGISTER_CPP(ext::WorldScapeSceneBehavior) #define this ((uf::Scene*) &self) void ext::WorldScapeSceneBehavior::initialize( uf::Object& self ) { uf::Serializer& metadata = this->getComponent(); uf::Asset& assetLoader = this->getComponent(); /* Grab master data */ { std::vector tables = { "Card", "Chara", "Skill", "Element", "Status", }; for ( auto& table : tables ) { uf::MasterData data; metadata["system"]["mastertable"][table] = data.load(table); } } static uf::Timer timer(false); if ( !timer.running() ) timer.start(); /* this->addHook( "world:Battle.Prepare", [&](const std::string& event)->std::string{ uf::Serializer json = event; uf::Entity& player = this->getController(); uf::Serializer& pMetadata = player.getComponent(); uf::Serializer payload; payload["battle"]["music"] = json["music"]; payload["battle"]["enemy"] = json[""]; payload["battle"]["enemy"]["uid"] = json["uid"]; payload["battle"]["player"] = pMetadata[""]; payload["battle"]["player"]["uid"] = player.getUid(); pMetadata["system"]["control"] = false; pMetadata["system"]["menu"] = "battle"; this->callHook("world:Battle.Start", payload); return "true"; }); this->addHook( "world:Battle.Start", [&](const std::string& event)->std::string{ if ( timer.elapsed().asDouble() < 1 ) return "false"; timer.reset(); uf::Object* guiManager = (uf::Object*) this->globalFindByName("Gui Manager"); if ( !guiManager ) return "false"; uf::Serializer json = event; ext::HousamoBattle* battleManager = new ext::HousamoBattle; this->addChild(*battleManager); battleManager->initialize(); battleManager->callHook("world:Battle.Start.%UID%", json); uf::Serializer payload; return payload; }); this->addHook( "world:Battle.End", [&](const std::string& event)->std::string{ uf::Serializer json = event; ext::HousamoBattle* battleManager = (ext::HousamoBattle*) this->globalFindByName("Battle Manager"); if ( !battleManager ) return "false"; this->removeChild(*battleManager); battleManager->destroy(); delete battleManager; return "true"; }); this->addHook( "menu:Dialogue.Start", [&](const std::string& event)->std::string{ if ( timer.elapsed().asDouble() < 1 ) return "false"; timer.reset(); uf::Object* guiManager = (uf::Object*) this->globalFindByName("Gui Manager"); if ( !guiManager ) return "false"; uf::Serializer json = event; ext::DialogueManager* dialogueManager = new ext::DialogueManager; this->addChild(*dialogueManager); dialogueManager->initialize(); dialogueManager->callHook("menu:Dialogue.Start.%UID%", json); return json; }); this->addHook( "menu:Dialogue.End", [&](const std::string& event)->std::string{ uf::Serializer json = event; ext::DialogueManager* dialogueManager = (ext::DialogueManager*) this->globalFindByName("Dialogue Manager"); if ( !dialogueManager ) return "false"; this->removeChild(*dialogueManager); dialogueManager->destroy(); delete dialogueManager; return "true"; }); */ } void ext::WorldScapeSceneBehavior::tick( uf::Object& self ) { } void ext::WorldScapeSceneBehavior::render( uf::Object& self ){} void ext::WorldScapeSceneBehavior::destroy( uf::Object& self ){} #undef this #endif