#version 450 #pragma shader_stage(fragment) layout (location = 0) in vec3 inPosition; layout (location = 1) in vec3 inColor; layout (location = 0) out uvec2 outId; layout (location = 1) out vec2 outNormals; layout (location = 2) out vec4 outAlbedo; void main() { outAlbedo = vec4(inColor, 1); }