/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2020 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef REACTPHYSICS3D_SOLVE_SLIDER_JOINT_SYSTEM_H #define REACTPHYSICS3D_SOLVE_SLIDER_JOINT_SYSTEM_H // Libraries #include #include #include #include #include namespace reactphysics3d { class PhysicsWorld; // Class SolveSliderJointSystem /** * This class is responsible to solve the SliderJoint constraints */ class SolveSliderJointSystem { private : // -------------------- Constants -------------------- // // Beta value for the bias factor of position correction static const decimal BETA; // -------------------- Attributes -------------------- // /// Physics world PhysicsWorld& mWorld; /// Reference to the rigid body components RigidBodyComponents& mRigidBodyComponents; /// Reference to transform components TransformComponents& mTransformComponents; /// Reference to the joint components JointComponents& mJointComponents; /// Reference to the slider joint components SliderJointComponents& mSliderJointComponents; /// Current time step of the simulation decimal mTimeStep; /// True if warm starting of the solver is active bool mIsWarmStartingActive; #ifdef IS_RP3D_PROFILING_ENABLED /// Pointer to the profiler Profiler* mProfiler; #endif // -------------------- Methods -------------------- // public : // -------------------- Methods -------------------- // /// Constructor SolveSliderJointSystem(PhysicsWorld& world, RigidBodyComponents& rigidBodyComponents, TransformComponents& transformComponents, JointComponents& jointComponents, SliderJointComponents& sliderJointComponents); /// Destructor ~SolveSliderJointSystem() = default; /// Initialize before solving the constraint void initBeforeSolve(); /// Warm start the constraint (apply the previous impulse at the beginning of the step) void warmstart(); /// Solve the velocity constraint void solveVelocityConstraint(); /// Solve the position constraint (for position error correction) void solvePositionConstraint(); /// Set the time step void setTimeStep(decimal timeStep); /// Set to true to enable warm starting void setIsWarmStartingActive(bool isWarmStartingActive); #ifdef IS_RP3D_PROFILING_ENABLED /// Set the profiler void setProfiler(Profiler* profiler); #endif }; #ifdef IS_RP3D_PROFILING_ENABLED // Set the profiler inline void SolveSliderJointSystem::setProfiler(Profiler* profiler) { mProfiler = profiler; } #endif // Set the time step inline void SolveSliderJointSystem::setTimeStep(decimal timeStep) { assert(timeStep > decimal(0.0)); mTimeStep = timeStep; } // Set to true to enable warm starting inline void SolveSliderJointSystem::setIsWarmStartingActive(bool isWarmStartingActive) { mIsWarmStartingActive = isWarmStartingActive; } } #endif