// This file is part of the FidelityFX SDK. // // Copyright (C) 2024 Advanced Micro Devices, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files(the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and /or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions : // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #ifndef FFX_SSSR2_RESOURCES_H #define FFX_SSSR2_RESOURCES_H #if defined(FFX_CPU) || defined(FFX_GPU) #define FFX_SSSR_RESOURCE_IDENTIFIER_NULL 0 #define FFX_SSSR_RESOURCE_IDENTIFIER_INPUT_COLOR 1 #define FFX_SSSR_RESOURCE_IDENTIFIER_INPUT_DEPTH 2 #define FFX_SSSR_RESOURCE_IDENTIFIER_INPUT_MOTION_VECTORS 3 #define FFX_SSSR_RESOURCE_IDENTIFIER_INPUT_NORMAL 4 #define FFX_SSSR_RESOURCE_IDENTIFIER_INPUT_MATERIAL_PARAMETERS 5 #define FFX_SSSR_RESOURCE_IDENTIFIER_INPUT_ENVIRONMENT_MAP 6 #define FFX_SSSR_RESOURCE_IDENTIFIER_INPUT_BRDF_TEXTURE 7 #define FFX_SSSR_RESOURCE_IDENTIFIER_OUTPUT 8 #define FFX_SSSR_RESOURCE_IDENTIFIER_DEPTH_HIERARCHY 9 #define FFX_SSSR_RESOURCE_IDENTIFIER_RADIANCE 10 #define FFX_SSSR_RESOURCE_IDENTIFIER_RADIANCE_HISTORY 11 #define FFX_SSSR_RESOURCE_IDENTIFIER_VARIANCE 12 #define FFX_SSSR_RESOURCE_IDENTIFIER_RAY_LIST 13 #define FFX_SSSR_RESOURCE_IDENTIFIER_DENOISER_TILE_LIST 14 #define FFX_SSSR_RESOURCE_IDENTIFIER_RAY_COUNTER 15 #define FFX_SSSR_RESOURCE_IDENTIFIER_INTERSECTION_PASS_INDIRECT_ARGS 16 #define FFX_SSSR_RESOURCE_IDENTIFIER_EXTRACTED_ROUGHNESS 17 #define FFX_SSSR_RESOURCE_IDENTIFIER_RADIANCE_0 18 #define FFX_SSSR_RESOURCE_IDENTIFIER_RADIANCE_1 19 #define FFX_SSSR_RESOURCE_IDENTIFIER_VARIANCE_0 20 #define FFX_SSSR_RESOURCE_IDENTIFIER_VARIANCE_1 21 #define FFX_SSSR_RESOURCE_IDENTIFIER_SOBOL_BUFFER 22 #define FFX_SSSR_RESOURCE_IDENTIFIER_RANKING_TILE_BUFFER 23 #define FFX_SSSR_RESOURCE_IDENTIFIER_SCRAMBLING_TILE_BUFFER 24 #define FFX_SSSR_RESOURCE_IDENTIFIER_BLUE_NOISE_TEXTURE 25 #define FFX_SSSR_RESOURCE_IDENTIFIER_SPD_GLOBAL_ATOMIC 26 #define FFX_SSSR_RESOURCE_IDENTIFIER_COUNT 27 #define FFX_SSSR_CONSTANTBUFFER_IDENTIFIER_SSSR 0 #define FFX_SSSR_CONSTANTBUFFER_IDENTIFIER_COUNT 1 #endif // #if defined(FFX_CPU) || defined(FFX_GPU) #endif //!defined( FFX_SSSR_RESOURCES_H )