Static = { values = {}, get = function( obj ) if Static.values[""..obj:uid()] == nil then Static.values[""..obj:uid()] = {} end return Static.values[""..obj:uid()] end } local ent = ent local scene = entities.currentScene() local controller = entities.controller() local camera = controller:getComponent("Camera") local metadataJson = ent:getComponent("Metadata") local metadata = ent:getComponent("GuiBehavior::Metadata") local masterdata = scene:getComponent("Metadata") local soundEmitter = ent:loadChild("./sound.json",true) local children = { mainText = ent:loadChild("./main-text.json",true), circleOut = ent:loadChild("./circle-out.json",true), circleIn = ent:loadChild("./circle-in.json",true), start = ent:loadChild("./start.json",true), quit = ent:loadChild("./quit.json",true), } local timer = Timer.new() if not timer:running() then timer:start() end local playSound = function( key ) local url = "/ui/" .. key .. ".ogg" soundEmitter:callHook("sound:Emit.%UID%", { filename = url }) -- local assetLoader = scene:getComponent("Asset") -- assetLoader:cache(ent:formatHookName("asset:Load.%UID%"), string.resolveURI(url)) end local destination = function( obj, x, y, z ) local static = Static.get(obj) local transform = obj:getComponent("Transform") static.from = Vector3f(x or transform.position.x, y or transform.position.y, z or transform.position.z) end --[[ pcall( function() local metadata = controller:getComponent("Metadata") local json = json.readFromFile("./data/entities/player.json"); controller:callHook("object:UpdateMetadata.%UID%", { overlay = json["metadata"]["overlay"] }) camera:update(true); end ) ]] destination(children.mainText, nil, -2, 0) destination(children.circleOut, nil, -2, 0) destination(children.circleIn, nil, 2, 0) destination(children.start, -1.5, nil, 0) destination(children.quit, -1.5, nil, 0) ent:addHook("asset:Load.%UID%", function( json ) local filename = json["filename"] if filename == "" or string.extension( filename ) ~= "ogg" then return false end local sfx = ent:getComponent("Audio") if not sfx:playing() then sfx:stop() end sfx:load( filename ) sfx:setVolume( masterdata["volumes"]["sfx"] ) sfx:play() return true end ) local selectableElements = { children.start, children.quit, } local selectableElementColors = {} local selectedElement = 0 local selectionColor = Vector4f( 1, 0, 1, 1 ) local INPUT_DELAY = 0.2 local function array_index_of( haystack, needle ) for i, v in ipairs(haystack) do if v == needle then return i end end return 0 end local function onHover( payload ) playSound( "buttonrollover" ) selectedElement = 0 end local function onClick( payload ) playSound( "buttonclickrelease" ) end for i, v in ipairs( selectableElements ) do selectableElementColors[i] = nil v:addHook("gui:HoverStart.%UID%", onHover ) v:addHook("gui:ClickStart.%UID%", onClick ) end local function handleSelectionIndex() if (inputs.key("L_DPAD_UP") or inputs.key("Up")) and timer:elapsed() >= INPUT_DELAY then timer:reset() -- nothing is selected if selectedElement == 0 then -- set to bottom selectedElement = #selectableElements else selectedElement = selectedElement - 1 -- wrap to bottom if selectedElement <= 0 then selectedElement = #selectableElements end end playSound( "buttonrollover" ) end if (inputs.key("L_DPAD_DOWN") or inputs.key("Down")) and timer:elapsed() >= INPUT_DELAY then timer:reset() -- nothing is selected if selectedElement == 0 then -- set to top selectedElement = 1 else selectedElement = selectedElement + 1 -- wrap to top if selectedElement > #selectableElements then selectedElement = 1 end end playSound( "buttonrollover" ) end end local function updateVisuals(self, dt) local static = Static.get(self) if not static.alpha then static.alpha = 0 end if static.alpha >= 1.0 then static.alpha = 1.0 else static.alpha = static.alpha + dt * 1.5 end if dt > 0 then metadata.initialized = true end -- make background glow local glow = 1 + math.sin(1.25 * time.current()) * 0.125 metadata.color.x = glow metadata.color.y = glow metadata.color.z = glow metadata.color.w = static.alpha camera:update(true); -- iterate children in batch for k, v in pairs(children) do if v:uid() <= 0 then goto continue end local metadata = v:getComponent("GuiBehavior::Metadata") local index = array_index_of( selectableElements, v ) -- mark element as hovered if selected if 0 < selectedElement and selectedElement <= #selectableElements then if 0 < index and index <= #selectableElements then metadata.hovered = index == selectedElement end end if metadata.clickable then -- backup color if selectableElementColors[index] == nil then selectableElementColors[index] = Vector4f(metadata.color) end -- color for selection if metadata.hovered then metadata.color = selectionColor -- simulate click on input press if (inputs.key("A") or inputs.key("START") or inputs.key("Enter")) and timer:elapsed() >= INPUT_DELAY then timer:reset() --playSound( "buttonclickrelease" ) v:callHook("gui:Clicked.%UID%", {}) end else metadata.color = selectableElementColors[index] end end -- set alpha metadata.color.w = static.alpha local transform = v:getComponent("Transform") local static = Static.get(v) -- translation if not static.from then goto continue end if not static.to then static.to = Vector3f(transform.position) end if not static.delta then static.delta = 0 end if static.delta >= 1 then static.delta = 1 else static.delta = static.delta + dt * 1.5 transform.position = Vector3f.lerp( static.from, static.to, static.delta ) end ::continue:: end -- circle in child = children.circleIn if child:uid() > 0 then local static = Static.get( child ) local transform = child:getComponent("Transform") local metadata = child:getComponent("GuiBehavior::Metadata") local speed = metadata.hovered and 0.25 or 0.0125 static.time = (static.time or 0) + dt * -speed transform.orientation = Quaternion.axisAngle( Vector3f(0, 0, 1), static.time ) end -- circle out child = children.circleOut if child:uid() > 0 then local static = Static.get( child ) local transform = child:getComponent("Transform") local metadata = child:getComponent("GuiBehavior::Metadata") local speed = metadata.hovered and 0.25 or 0.0125 static.time = (static.time or 0) + dt * speed transform.orientation = Quaternion.axisAngle( Vector3f(0, 0, 1), static.time ) end end updateVisuals(ent, 0) ent:bind( "tick", function(self) handleSelectionIndex() updateVisuals(self, time.delta()) end )