// This file is part of the FidelityFX SDK. // // Copyright (C) 2024 Advanced Micro Devices, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files(the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and /or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions : // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #ifndef FFX_BRIXELIZER_RESOURCES_H #define FFX_BRIXELIZER_RESOURCES_H #if defined(FFX_CPU) || defined(FFX_GPU) #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_NULL 0 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CASCADE_AABB_TREE 1 // 24 elements #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CASCADE_AABB_TREES 1 // 24 elements (Same as the previous ID, used for binding the descriptor array) // The cascade octree previously occupied 24 elements here. #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CASCADE_BRICK_MAP 25 // 24 elements #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CASCADE_BRICK_MAPS 25 // 24 elements (Same as the previous ID, used for binding the descriptor array) #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CASCADE_READBACK_BUFFERS 49 // 3 * 24 elements #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_INSTANCE_INFO_BUFFER 121 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_INSTANCE_TRANSFORM_BUFFER 122 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_JOB_BUFFER 123 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_JOB_INDEX_BUFFER 124 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_INDIRECT_ARGS_1 125 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_COUNTERS 126 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_INDEX_SWAP 127 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_VOXEL_ALLOCATION_FAIL_COUNTER 128 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_BRICKS_STORAGE 129 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_BRICKS_STORAGE_OFFSETS 130 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_BRICKS_COMPRESSION_LIST 131 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_BRICKS_CLEAR_LIST 132 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_JOB_COUNTERS 133 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_JOB_COUNTERS_SCAN 134 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_JOB_GLOBAL_COUNTERS_SCAN 135 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_CR1_REFERENCES 136 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_CR1_COMPACTED_REFERENCES 137 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_CR1_REF_COUNTERS 138 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_CR1_REF_COUNTER_SCAN 139 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_CR1_REF_GLOBAL_SCAN 140 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_CR1_STAMP_SCAN 141 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_CR1_STAMP_GLOBAL_SCAN 142 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_DEBUG_AABBS 143 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_BRICKS_VOXEL_MAP 144 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_BRICKS_AABB 145 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_BRICKS_FREE_LIST 146 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_BRICKS_CLEAR_LIST 147 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_BRICKS_EIKONAL_LIST 148 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_BRICKS_MERGE_LIST 149 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_BRICKS_EIKONAL_COUNTERS 150 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_COUNTERS 151 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_COUNTERS_READBACK_0 152 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_COUNTERS_READBACK_1 153 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_COUNTERS_READBACK_2 154 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_CONTEXT_SDF_ATLAS 155 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_UPLOAD_INSTANCE_INFO_BUFFER 156 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_UPLOAD_INSTANCE_TRANSFORM_BUFFER 157 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_UPLOAD_JOB_BUFFER 158 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_UPLOAD_JOB_INDEX_BUFFER 159 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_DEBUG_OUTPUT 160 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_SCRATCH_BUFFER 161 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_UPLOAD_DEBUG_INSTANCE_ID_BUFFER 162 #define FFX_BRIXELIZER_RESOURCE_IDENTIFIER_COUNT 163 #define FFX_BRIXELIZER_CONSTANTBUFFER_IDENTIFIER_CASCADE_INFO 0 #define FFX_BRIXELIZER_CONSTANTBUFFER_IDENTIFIER_CONTEXT_INFO 1 #define FFX_BRIXELIZER_CONSTANTBUFFER_IDENTIFIER_BUILD_INFO 2 #define FFX_BRIXELIZER_CONSTANTBUFFER_IDENTIFIER_DEBUG_INFO 3 #endif // #if defined(FFX_CPU) || defined(FFX_GPU) #endif //!defined( FFX_BRIXELIZER_RESOURCES_H )