#include "behavior.h" #include "../gui.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include ext::gui::Size ext::gui::size = { .current = { 0, 0, }, #if UF_ENV_DREAMCAST .reference = { 960, 720 }, #else .reference = { 1920, 1080 }, #endif }; UF_BEHAVIOR_REGISTER_CPP(ext::GuiManagerBehavior) UF_BEHAVIOR_REGISTER_AS_OBJECT(ext::GuiManagerBehavior, ext::GuiManager) #define this (&self) void ext::GuiManagerBehavior::initialize( uf::Object& self ) { // add gui render mode if ( !uf::renderer::hasRenderMode( "Gui", true ) ) { auto& renderMode = this->getComponent(); std::string name = "Gui"; uf::renderer::addRenderMode( &renderMode, name ); renderMode.blitter.descriptor.subpass = 1; } auto& metadataJson = this->getComponent(); auto& assetLoader = this->getComponent(); this->addHook( "window:Resized", [&](ext::json::Value& json){ pod::Vector2ui size = uf::vector::decode( json["window"]["size"], pod::Vector2ui{} ); { // size.x = json["window"]["size"]["x"].as(); // size.y = json["window"]["size"]["y"].as(); } ext::gui::size.current = size; // ext::gui::size.reference = size; } ); this->addHook( "window:Mouse.Moved", [&](ext::json::Value& json){ bool down = json["mouse"]["state"].as() == "Down"; bool clicked = false; pod::Vector2ui position = uf::vector::decode( json["mouse"]["position"], pod::Vector2ui{} ); { // position.x = json["mouse"]["position"]["x"].as() > 0 ? json["mouse"]["position"]["x"].as() : 0; // position.y = json["mouse"]["position"]["y"].as() > 0 ? json["mouse"]["position"]["y"].as() : 0; } pod::Vector2f click; { click.x = (float) position.x / (float) ext::gui::size.current.x; click.y = (float) position.y / (float) ext::gui::size.current.y; click.x = (click.x * 2.0f) - 1.0f; click.y = (click.y * 2.0f) - 1.0f; float x = click.x; float y = click.y; } { auto& scene = uf::scene::getCurrentScene(); auto& controller = scene.getController(); auto& metadata = controller.getComponent(); auto& metadataJson = controller.getComponent(); // if ( metadata.cursor.type == "mouse" ) metadata.cursor.position = click; if ( metadataJson["overlay"]["cursor"]["type"].as() == "mouse" ) { metadataJson["overlay"]["cursor"]["position"] = uf::vector::encode( click ); } } }); } void ext::GuiManagerBehavior::tick( uf::Object& self ) { } void ext::GuiManagerBehavior::render( uf::Object& self ){ #if UF_USE_VULKAN auto& scene = uf::scene::getCurrentScene(); auto& controller = scene.getController(); auto& camera = controller.getComponent(); auto& metadataJson = controller.getComponent(); uf::renderer::RenderTargetRenderMode* renderModePointer = NULL; if ( this->hasComponent() ) { renderModePointer = this->getComponentPointer(); } else { renderModePointer = (uf::renderer::RenderTargetRenderMode*) &uf::renderer::getRenderMode( "Gui", true ); } auto& renderMode = *renderModePointer; auto& blitter = renderMode.blitter; if ( !blitter.initialized ) return; if ( !blitter.material.hasShader("fragment") ) return; struct UniformDescriptor { struct { /*alignas(16)*/ pod::Matrix4f models[2]; } matrices; struct { /*alignas(8)*/ pod::Vector2f position = { 0.5f, 0.5f }; /*alignas(8)*/ pod::Vector2f radius = { 0.1f, 0.1f }; /*alignas(16)*/ pod::Vector4f color = { 1, 1, 1, 1 }; } cursor; // /*alignas(8)*/ pod::Vector2f alpha; }; auto& shader = blitter.material.getShader("vertex"); auto& uniform = shader.getUniform("UBO"); auto& uniforms = uniform.get(); for ( size_t i = 0; i < 2; ++i ) { pod::Transform<> transform; transform.position = uf::vector::decode( metadataJson["overlay"]["position"], transform.position ); transform.scale = uf::vector::decode( metadataJson["overlay"]["scale"], transform.scale ); transform.orientation = uf::vector::decode( metadataJson["overlay"]["orientation"], transform.orientation ); #if UF_USE_OPENVR if ( ext::openvr::enabled && metadataJson["overlay"]["enabled"].as() ) { if ( metadataJson["overlay"]["floating"].as() ) { pod::Matrix4f model = uf::transform::model( transform ); uniforms.matrices.models[i] = camera.getProjection(i) * ext::openvr::hmdEyePositionMatrix( i == 0 ? vr::Eye_Left : vr::Eye_Right ) * model; } else { auto translation = uf::matrix::translate( uf::matrix::identity(), camera.getTransform().position + controller.getComponent>().position ); auto rotation = uf::quaternion::matrix( controller.getComponent>().orientation ); pod::Matrix4f model = translation * rotation * uf::transform::model( transform ); uniforms.matrices.models[i] = camera.getProjection(i) * camera.getView(i) * model; } } else { #else { #endif pod::Matrix4t<> model = uf::matrix::translate( uf::matrix::identity(), { 0, 0, 1 } ); uniforms.matrices.models[i] = model; } pod::Vector3f cursorSize = { 0, 0 }; if ( metadataJson["overlay"]["cursor"]["enabled"].as() ) { uniforms.cursor.position.x = (metadataJson["overlay"]["cursor"]["position"][0].as() + 1.0f) * 0.5f; //(::mouse.position.x + 1.0f) * 0.5f; uniforms.cursor.position.y = (metadataJson["overlay"]["cursor"]["position"][1].as() + 1.0f) * 0.5f; //(::mouse.position.y + 1.0f) * 0.5f; cursorSize.x = metadataJson["overlay"]["cursor"]["radius"].as(); cursorSize.y = metadataJson["overlay"]["cursor"]["radius"].as(); cursorSize = uf::matrix::multiply( uf::matrix::inverse( uf::matrix::scale( uf::matrix::identity() , transform.scale) ), cursorSize ); uniforms.cursor.radius.x = cursorSize.x; uniforms.cursor.radius.y = cursorSize.y; } uniforms.cursor.color = uf::vector::decode( metadataJson["overlay"]["cursor"]["color"], pod::Vector4f{0,0,0,0} ); } shader.updateUniform( "UBO", uniform ); #endif } void ext::GuiManagerBehavior::destroy( uf::Object& self ){ if ( this->hasComponent() ) { auto& renderMode = this->getComponent(); uf::renderer::removeRenderMode( &renderMode, false ); this->deleteComponent(); } } #undef this