#version 460 #extension GL_EXT_ray_tracing : enable #pragma shader_stage(miss) #define BUFFER_REFERENCE 1 #define COMPUTE 1 #define PBR 1 #define RAYTRACE 1 #define MAX_TEXTURES TEXTURES #include "../common/macros.h" #include "../common/structs.h" layout(location = 0) rayPayloadInEXT RayTracePayload payload; void main() { payload.hit = false; }