#pragma once #include #include #include #include #include namespace ext { namespace PlayerModelBehavior { UF_BEHAVIOR_DEFINE_TYPE(); EXT_BEHAVIOR_DEFINE_TRAITS(); EXT_BEHAVIOR_DEFINE_FUNCTIONS(); UF_BEHAVIOR_DEFINE_METADATA( bool hide = true; bool track = true; bool set = false; pod::Vector3f scale = {1,1,1}; pod::Transform<>* reference = NULL; ); } }