#define TEXTURES 1 #define CUBEMAPS 1 #define MAX_TEXTURES TEXTURES #include "../common/macros.h" #include "../common/structs.h" #include "../common/functions.h" layout (binding = 1) uniform sampler2D samplerTexture; layout (location = 0) in vec2 inUv; layout (location = 1) in vec4 inColor; layout (location = 2) in vec3 inNormal; layout (location = 3) in vec3 inPosition; layout (location = 0) out uvec2 outId; layout (location = 1) out vec2 outNormals; #if DEFERRED_SAMPLING layout (location = 2) out vec2 outUvs; #else layout (location = 2) out vec4 outAlbedo; #endif void main() { float mip = mipLevel(inUv.xy); vec2 uv = inUv.xy; vec4 C = vec4(1, 1, 1, 1); vec3 P = inPosition; vec3 N = inNormal; #if DEFERRED_SAMPLING outUvs = wrap(inUv.xy); vec4 outAlbedo = vec4(0,0,0,0); #endif #if !DEFERRED_SAMPLING || CAN_DISCARD C = textureLod( samplerTexture, uv, mip ); #endif #if !DEFERRED_SAMPLING outAlbedo = C * inColor; #endif outNormals = encodeNormals( N ); //outId = ivec2(0, 0); }