172 lines
4.9 KiB
C
172 lines
4.9 KiB
C
// This file is part of the FidelityFX SDK.
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//
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// Copyright (C) 2024 Advanced Micro Devices, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files(the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions :
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#include "ffx_core.h"
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#if FFX_HALF
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#define FFX_SPD_PACKED_ONLY 1
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#endif // FFX_HALF
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#if FFX_SPD_OPTION_LINEAR_SAMPLE
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#define SPD_LINEAR_SAMPLER 1
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#endif // FFX_SPD_OPTION_LINEAR_SAMPLE
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#if FFX_SPD_OPTION_WAVE_INTEROP_LDS
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#define FFX_SPD_NO_WAVE_OPERATIONS 1
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#endif // FFX_SPD_OPTION_WAVE_INTEROP_LDS
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FFX_GROUPSHARED FfxUInt32 spdCounter;
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void SpdIncreaseAtomicCounter(FfxUInt32 slice)
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{
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IncreaseAtomicCounter(slice, spdCounter);
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}
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FfxUInt32 SpdGetAtomicCounter()
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{
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return spdCounter;
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}
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void SpdResetAtomicCounter(FfxUInt32 slice)
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{
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ResetAtomicCounter(slice);
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}
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#if FFX_HALF
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FFX_GROUPSHARED FfxFloat16x2 spdIntermediateRG[16][16];
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FFX_GROUPSHARED FfxFloat16x2 spdIntermediateBA[16][16];
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FfxFloat16x4 SpdLoadSourceImageH(FfxInt32x2 tex, FfxUInt32 slice)
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{
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#if defined SPD_LINEAR_SAMPLER
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return SampleSrcImageH(tex, slice);
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#else
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return LoadSrcImageH(tex, slice);
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#endif // SPD_LINEAR_SAMPLER
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}
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FfxFloat16x4 SpdLoadH(FfxInt32x2 p, FfxUInt32 slice)
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{
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return LoadMidMipH(p, slice);
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}
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void SpdStoreH(FfxInt32x2 pix, FfxFloat16x4 value, FfxUInt32 mip, FfxUInt32 slice)
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{
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if (mip == 5)
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StoreMidMipH(value, pix, slice);
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else
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StoreSrcMipH(value, pix, slice, mip + 1);
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}
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FfxFloat16x4 SpdLoadIntermediateH(FfxUInt32 x, FfxUInt32 y)
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{
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return FfxFloat16x4(
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spdIntermediateRG[x][y].x,
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spdIntermediateRG[x][y].y,
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spdIntermediateBA[x][y].x,
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spdIntermediateBA[x][y].y);
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}
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void SpdStoreIntermediateH(FfxUInt32 x, FfxUInt32 y, FfxFloat16x4 value)
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{
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spdIntermediateRG[x][y] = value.xy;
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spdIntermediateBA[x][y] = value.zw;
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}
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FfxFloat16x4 SpdReduce4H(FfxFloat16x4 v0, FfxFloat16x4 v1, FfxFloat16x4 v2, FfxFloat16x4 v3)
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{
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#if FFX_SPD_OPTION_DOWNSAMPLE_FILTER == 1
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return min(min(v0, v1), min(v2, v3));
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#elif FFX_SPD_OPTION_DOWNSAMPLE_FILTER == 2
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return max(max(v0, v1), max(v2, v3));
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#else
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return (v0 + v1 + v2 + v3) * FfxFloat16(0.25);
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#endif
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}
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#else
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FFX_GROUPSHARED FfxFloat32 spdIntermediateR[16][16];
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FFX_GROUPSHARED FfxFloat32 spdIntermediateG[16][16];
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FFX_GROUPSHARED FfxFloat32 spdIntermediateB[16][16];
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FFX_GROUPSHARED FfxFloat32 spdIntermediateA[16][16];
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FfxFloat32x4 SpdLoadSourceImage(FfxInt32x2 tex, FfxUInt32 slice)
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{
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#if defined SPD_LINEAR_SAMPLER
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return SampleSrcImage(tex, slice);
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#else
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return LoadSrcImage(tex, slice);
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#endif // SPD_LINEAR_SAMPLER
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}
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FfxFloat32x4 SpdLoad(FfxInt32x2 tex, FfxUInt32 slice)
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{
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return LoadMidMip(tex, slice);
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}
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void SpdStore(FfxInt32x2 pix, FfxFloat32x4 outValue, FfxUInt32 mip, FfxUInt32 slice)
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{
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if (mip == 5)
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StoreMidMip(outValue, pix, slice);
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else
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StoreSrcMip(outValue, pix, slice, mip + 1);
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}
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FfxFloat32x4 SpdLoadIntermediate(FfxUInt32 x, FfxUInt32 y)
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{
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return FfxFloat32x4(spdIntermediateR[x][y], spdIntermediateG[x][y], spdIntermediateB[x][y], spdIntermediateA[x][y]);
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}
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void SpdStoreIntermediate(FfxUInt32 x, FfxUInt32 y, FfxFloat32x4 value)
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{
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spdIntermediateR[x][y] = value.x;
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spdIntermediateG[x][y] = value.y;
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spdIntermediateB[x][y] = value.z;
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spdIntermediateA[x][y] = value.w;
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}
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FfxFloat32x4 SpdReduce4(FfxFloat32x4 v0, FfxFloat32x4 v1, FfxFloat32x4 v2, FfxFloat32x4 v3)
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{
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#if FFX_SPD_OPTION_DOWNSAMPLE_FILTER == 1
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return ffxMin(ffxMin(v0, v1), ffxMin(v2, v3));
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#elif FFX_SPD_OPTION_DOWNSAMPLE_FILTER == 2
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return ffxMax(ffxMax(v0, v1), ffxMax(v2, v3));
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#else
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return (v0 + v1 + v2 + v3) * 0.25;
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#endif
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}
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#endif // FFX_HALF
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#include "spd/ffx_spd.h"
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void DOWNSAMPLE(FfxUInt32 LocalThreadId, FfxUInt32x3 WorkGroupId)
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{
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#if FFX_HALF
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SpdDownsampleH(WorkGroupId.xy, LocalThreadId, Mips(), NumWorkGroups(), WorkGroupId.z, WorkGroupOffset());
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#else
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SpdDownsample(WorkGroupId.xy, LocalThreadId, Mips(), NumWorkGroups(), WorkGroupId.z, WorkGroupOffset());
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#endif // FFX_HALF
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}
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