diff --git a/sources/reactphysics3d/collision/CollisionDetection.cpp b/sources/reactphysics3d/collision/CollisionDetection.cpp
new file mode 100644
index 00000000..53981aaf
--- /dev/null
+++ b/sources/reactphysics3d/collision/CollisionDetection.cpp
@@ -0,0 +1,54 @@
+/***************************************************************************
+* Copyright (C) 2009 Daniel Chappuis *
+****************************************************************************
+* This file is part of ReactPhysics3D. *
+* *
+* ReactPhysics3D is free software: you can redistribute it and/or modify *
+* it under the terms of the GNU Lesser General Public License as published *
+* by the Free Software Foundation, either version 3 of the License, or *
+* (at your option) any later version. *
+* *
+* ReactPhysics3D is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+* GNU Lesser General Public License for more details. *
+* *
+* You should have received a copy of the GNU Lesser General Public License *
+* along with ReactPhysics3D. If not, see . *
+***************************************************************************/
+
+// Libraries
+#include "CollisionDetection.h"
+
+// We want to use the ReactPhysics3D namespace
+using namespace reactphysics3d;
+
+// Constructor
+CollisionDetection::CollisionDetection() {
+
+ // Construct the broad-phase algorithm that will be used
+ broadPhaseAlgorithm =
+
+ // Construct the narrow-phase algorithm that will be used
+ narrowPhaseAlgorithm = new SeparatingAxis();
+}
+
+// Destructor
+~CollisionDetection() {
+
+}
+
+// Compute all the possible collisions pairs of bodies (broad-phase)
+void CollisionDetection::computePossibleCollisionPairs() {
+ // TODO : Implement this method
+}
+
+// Compute all collision contacts between bodies (narrow-phase)
+void CollisionDetection::computeCollisionContacts() {
+ // TODO : Implement this method
+}
+
+// Compute the collision detection
+void CollisionDetection::computeCollisionDetection(CollisionWorld& collisionWorld) {
+ // TODO : Implement this method
+}
diff --git a/sources/reactphysics3d/collision/CollisionDetection.h b/sources/reactphysics3d/collision/CollisionDetection.h
new file mode 100644
index 00000000..4b516585
--- /dev/null
+++ b/sources/reactphysics3d/collision/CollisionDetection.h
@@ -0,0 +1,60 @@
+/***************************************************************************
+* Copyright (C) 2009 Daniel Chappuis *
+****************************************************************************
+* This file is part of ReactPhysics3D. *
+* *
+* ReactPhysics3D is free software: you can redistribute it and/or modify *
+* it under the terms of the GNU Lesser General Public License as published *
+* by the Free Software Foundation, either version 3 of the License, or *
+* (at your option) any later version. *
+* *
+* ReactPhysics3D is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+* GNU Lesser General Public License for more details. *
+* *
+* You should have received a copy of the GNU Lesser General Public License *
+* along with ReactPhysics3D. If not, see . *
+***************************************************************************/
+
+#ifndef COLLISIONDETECTION_H
+#define COLLISIONDETECTION_H
+
+// Libraries
+#include "BroadPhaseAlgorithm.h"
+#include "NarrowPhaseAlgorithm.h"
+#include "../body/Body.h"
+#include "../engine/CollisionWorld.h"
+#include
+#include
+
+// ReactPhysics3D namespace
+namespace reactphysics3d {
+
+/* -------------------------------------------------------------------
+ Class CollisionDetection :
+ This class computes the collision detection algorithms. We first
+ perfom a broad-phase algorithm to know wich pairs of bodies can
+ collide and then we run a narrow-phase algorithm to compute the
+ collision contacts between bodies.
+ -------------------------------------------------------------------
+*/
+class CollisionDetection {
+ private :
+ std::vector<(std::pair)> possibleCollisionPairList; // List that contains the possible collision pairs of bodies
+ BroadPhaseAlgorithm* broadPhaseAlgorithm; // Broad-phase algorithm
+ NarrowPhaseAlgorithm* narrowPhaseAlgorithm; // Narrow-phase algorithm
+
+ void computePossibleCollisionPairs(); // Compute all the possible collisions pairs of bodies (broad-phase)
+ void computeCollisionContacts(); // Compute all collision contacts between bodies (narrow-phase)
+
+ public :
+ CollisionDetection(); // Constructor
+ ~CollisionDetection(); // Destructor
+
+ void computeCollisionDetection(CollisionWorld& collisionWorld); // Compute the collision detection
+};
+
+} // End of the ReactPhysics3D namespace
+
+#endif