From 9cf084f4cef0b767655473be3db3e953e9a198f9 Mon Sep 17 00:00:00 2001 From: "chappuis.daniel" Date: Fri, 13 Feb 2009 11:25:50 +0000 Subject: [PATCH] git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@98 92aac97c-a6ce-11dd-a772-7fcde58d38e6 --- .../reactphysics3d/mathematics/constants.h | 29 +++++++++++++++++++ .../reactphysics3d/mathematics/mathematics.h | 1 + 2 files changed, 30 insertions(+) create mode 100644 sources/reactphysics3d/mathematics/constants.h diff --git a/sources/reactphysics3d/mathematics/constants.h b/sources/reactphysics3d/mathematics/constants.h new file mode 100644 index 00000000..43bfba1e --- /dev/null +++ b/sources/reactphysics3d/mathematics/constants.h @@ -0,0 +1,29 @@ +/**************************************************************************** + * Copyright (C) 2009 Daniel Chappuis * +**************************************************************************** +* This file is part of ReactPhysics3D. * +* * +* ReactPhysics3D is free software: you can redistribute it and/or modify * +* it under the terms of the GNU General Public License as published by * +* the Free Software Foundation, either version 3 of the License, or * +* (at your option) any later version. * +* * +* ReactPhysics3D is distributed in the hope that it will be useful, * +* but WITHOUT ANY WARRANTY; without even the implied warranty of * +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * +* GNU General Public License for more details. * +* * +* You should have received a copy of the GNU General Public License * +* along with ReactPhysics3D. If not, see . * +***************************************************************************/ + +#ifndef CONSTANTS_H +#define CONSTANTS_H + +// Constant used for the precision +const double epsilon = 0.00001; + +// Pi constant +const double pi = 3.14159265; + +#endif diff --git a/sources/reactphysics3d/mathematics/mathematics.h b/sources/reactphysics3d/mathematics/mathematics.h index 716a89f9..48f8fc60 100644 --- a/sources/reactphysics3d/mathematics/mathematics.h +++ b/sources/reactphysics3d/mathematics/mathematics.h @@ -28,6 +28,7 @@ #include "Quaternion.h" #include "Vector.h" #include "Vector3D.h" +#include "constants.h" #include "exceptions.h" #endif