From b6ded4b0ae368f8dd3f99a206226144bc816f423 Mon Sep 17 00:00:00 2001 From: Daniel Chappuis Date: Sat, 11 Dec 2021 20:56:54 +0100 Subject: [PATCH] Edit changelog file --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index dd939c42..b79d221c 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -56,6 +56,7 @@ do not hesitate to take a look at the user manual. - Issue with sphere radius in DebugRenderer - Issue where changing the transform of a Collider attached to a sleeping RigidBody caused the body to remain asleep - Issue with wrong calculation performed in the ContactSolverSystem +- Issue with joints when center of mass is not at the center of the rigid body local-space - Issue [#157](https://github.com/DanielChappuis/reactphysics3d/issues/157) with matrix to quaternion conversion has been fixed - Issue [#184](https://github.com/DanielChappuis/reactphysics3d/issues/184) with update of mass/inertia properties of static bodies - Issue with the computation of the two friction vectors in the contact solver