diff --git a/sources/reactphysics3d/mathematics/Segment3D.h b/sources/reactphysics3d/mathematics/Segment3D.h
index 79935d52..70ef9144 100644
--- a/sources/reactphysics3d/mathematics/Segment3D.h
+++ b/sources/reactphysics3d/mathematics/Segment3D.h
@@ -49,6 +49,8 @@ class Segment3D {
void setPointB(const Vector3D& pointB); // Set the point B
};
+// TODO : Test the Segment3D class
+
inline Vector3D Segment3D::getPointA() const {
return pointA;
}
diff --git a/sources/reactphysics3d/mathematics/mathematics.h b/sources/reactphysics3d/mathematics/mathematics.h
index 8357bad1..0dab9184 100644
--- a/sources/reactphysics3d/mathematics/mathematics.h
+++ b/sources/reactphysics3d/mathematics/mathematics.h
@@ -1,21 +1,21 @@
/****************************************************************************
- * Copyright (C) 2009 Daniel Chappuis *
- ****************************************************************************
- * This file is part of ReactPhysics3D. *
- * *
- * ReactPhysics3D is free software: you can redistribute it and/or modify *
- * it under the terms of the GNU Lesser General Public License as published *
- * by the Free Software Foundation, either version 3 of the License, or *
- * (at your option) any later version. *
- * *
- * ReactPhysics3D is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
- * GNU Lesser General Public License for more details. *
- * *
- * You should have received a copy of the GNU Lesser General Public License *
- * along with ReactPhysics3D. If not, see . *
- ***************************************************************************/
+* Copyright (C) 2009 Daniel Chappuis *
+****************************************************************************
+* This file is part of ReactPhysics3D. *
+* *
+* ReactPhysics3D is free software: you can redistribute it and/or modify *
+* it under the terms of the GNU Lesser General Public License as published *
+* by the Free Software Foundation, either version 3 of the License, or *
+* (at your option) any later version. *
+* *
+* ReactPhysics3D is distributed in the hope that it will be useful, *
+* but WITHOUT ANY WARRANTY; without even the implied warranty of *
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
+* GNU Lesser General Public License for more details. *
+* *
+* You should have received a copy of the GNU Lesser General Public License *
+* along with ReactPhysics3D. If not, see . *
+***************************************************************************/
// TODO : Mathematics library : Check everywhere that in member methods we use attributes access instead of getter and setter.
@@ -25,7 +25,9 @@
// Libraries
#include "Matrix.h"
#include "Matrix3x3.h"
+#include "Polygon3D.h"
#include "Quaternion.h"
+#include "Segment3D.h"
#include "Vector.h"
#include "Vector3D.h"
#include "constants.h"