diff --git a/src/engine/ConstraintSolver.h b/src/engine/ConstraintSolver.h index b67e10ca..cd9e5292 100644 --- a/src/engine/ConstraintSolver.h +++ b/src/engine/ConstraintSolver.h @@ -202,8 +202,6 @@ class ConstraintSolver { // Set the constrained velocities arrays inline void ConstraintSolver::setConstrainedVelocitiesArrays(Vector3* constrainedLinearVelocities, Vector3* constrainedAngularVelocities) { - assert(constrainedLinearVelocities != NULL); - assert(constrainedAngularVelocities != NULL); mConstraintSolverData.linearVelocities = constrainedLinearVelocities; mConstraintSolverData.angularVelocities = constrainedAngularVelocities; } @@ -211,8 +209,6 @@ inline void ConstraintSolver::setConstrainedVelocitiesArrays(Vector3* constraine // Set the constrained positions/orientations arrays inline void ConstraintSolver::setConstrainedPositionsArrays(Vector3* constrainedPositions, Quaternion* constrainedOrientations) { - assert(constrainedPositions != NULL); - assert(constrainedOrientations != NULL); mConstraintSolverData.positions = constrainedPositions; mConstraintSolverData.orientations = constrainedOrientations; } diff --git a/src/engine/ContactSolver.h b/src/engine/ContactSolver.h index aa111f42..82b89892 100644 --- a/src/engine/ContactSolver.h +++ b/src/engine/ContactSolver.h @@ -453,8 +453,6 @@ class ContactSolver { // Set the split velocities arrays inline void ContactSolver::setSplitVelocitiesArrays(Vector3* splitLinearVelocities, Vector3* splitAngularVelocities) { - assert(splitLinearVelocities != NULL); - assert(splitAngularVelocities != NULL); mSplitLinearVelocities = splitLinearVelocities; mSplitAngularVelocities = splitAngularVelocities; } @@ -462,8 +460,6 @@ inline void ContactSolver::setSplitVelocitiesArrays(Vector3* splitLinearVelociti // Set the constrained velocities arrays inline void ContactSolver::setConstrainedVelocitiesArrays(Vector3* constrainedLinearVelocities, Vector3* constrainedAngularVelocities) { - assert(constrainedLinearVelocities != NULL); - assert(constrainedAngularVelocities != NULL); mLinearVelocities = constrainedLinearVelocities; mAngularVelocities = constrainedAngularVelocities; }