comment unused parameters

Signed-off-by: DNKpp <DNKpp2011@gmail.com>
This commit is contained in:
DNKpp 2020-08-25 23:15:55 +02:00
parent 8c859fb24a
commit c8de03cb8d
3 changed files with 3 additions and 3 deletions

View File

@ -184,7 +184,7 @@ bool ConvexMeshShape::raycast(const Ray& ray, RaycastInfo& raycastInfo, Collider
}
// Return true if a point is inside the collision shape
bool ConvexMeshShape::testPointInside(const Vector3& localPoint, Collider* collider) const {
bool ConvexMeshShape::testPointInside(const Vector3& localPoint, Collider* /*collider*/) const {
const HalfEdgeStructure& halfEdgeStructure = mPolyhedronMesh->getHalfEdgeStructure();

View File

@ -104,7 +104,7 @@ void BallAndSocketJointComponents::allocate(uint32 nbComponentsToAllocate) {
}
// Add a component
void BallAndSocketJointComponents::addComponent(Entity jointEntity, bool isSleeping, const BallAndSocketJointComponent& component) {
void BallAndSocketJointComponents::addComponent(Entity jointEntity, bool isSleeping, const BallAndSocketJointComponent& /*component*/) {
// Prepare to add new component (allocate memory if necessary and compute insertion index)
uint32 index = prepareAddComponent(isSleeping);

View File

@ -117,7 +117,7 @@ void FixedJointComponents::allocate(uint32 nbComponentsToAllocate) {
}
// Add a component
void FixedJointComponents::addComponent(Entity jointEntity, bool isSleeping, const FixedJointComponent& component) {
void FixedJointComponents::addComponent(Entity jointEntity, bool isSleeping, const FixedJointComponent& /*component*/) {
// Prepare to add new component (allocate memory if necessary and compute insertion index)
uint32 index = prepareAddComponent(isSleeping);