comment unused parameters
Signed-off-by: DNKpp <DNKpp2011@gmail.com>
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@ -184,7 +184,7 @@ bool ConvexMeshShape::raycast(const Ray& ray, RaycastInfo& raycastInfo, Collider
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}
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}
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// Return true if a point is inside the collision shape
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// Return true if a point is inside the collision shape
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bool ConvexMeshShape::testPointInside(const Vector3& localPoint, Collider* collider) const {
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bool ConvexMeshShape::testPointInside(const Vector3& localPoint, Collider* /*collider*/) const {
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const HalfEdgeStructure& halfEdgeStructure = mPolyhedronMesh->getHalfEdgeStructure();
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const HalfEdgeStructure& halfEdgeStructure = mPolyhedronMesh->getHalfEdgeStructure();
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@ -104,7 +104,7 @@ void BallAndSocketJointComponents::allocate(uint32 nbComponentsToAllocate) {
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}
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}
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// Add a component
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// Add a component
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void BallAndSocketJointComponents::addComponent(Entity jointEntity, bool isSleeping, const BallAndSocketJointComponent& component) {
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void BallAndSocketJointComponents::addComponent(Entity jointEntity, bool isSleeping, const BallAndSocketJointComponent& /*component*/) {
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// Prepare to add new component (allocate memory if necessary and compute insertion index)
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// Prepare to add new component (allocate memory if necessary and compute insertion index)
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uint32 index = prepareAddComponent(isSleeping);
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uint32 index = prepareAddComponent(isSleeping);
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@ -117,7 +117,7 @@ void FixedJointComponents::allocate(uint32 nbComponentsToAllocate) {
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}
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}
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// Add a component
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// Add a component
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void FixedJointComponents::addComponent(Entity jointEntity, bool isSleeping, const FixedJointComponent& component) {
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void FixedJointComponents::addComponent(Entity jointEntity, bool isSleeping, const FixedJointComponent& /*component*/) {
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// Prepare to add new component (allocate memory if necessary and compute insertion index)
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// Prepare to add new component (allocate memory if necessary and compute insertion index)
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uint32 index = prepareAddComponent(isSleeping);
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uint32 index = prepareAddComponent(isSleeping);
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