From e6518f6e871bd2b5e8027b6411db22d74cdb60cf Mon Sep 17 00:00:00 2001 From: Daniel Chappuis Date: Fri, 13 Aug 2021 08:14:50 +0200 Subject: [PATCH] Edit changelog file --- CHANGELOG.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 4f8d3198..80551538 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -54,10 +54,14 @@ do not hesitate to take a look at the user manual. - Issue with edge vs edge collision has been fixed in SAT algorithm (wrong contact normal was computed) - Issue with sphere radius in DebugRenderer - Issue where changing the transform of a Collider attached to a sleeping RigidBody caused the body to remain asleep +- Issue with wrong calculation performed in the ContactSolverSystem - Issue [#157](https://github.com/DanielChappuis/reactphysics3d/issues/157) with matrix to quaternion conversion has been fixed - Issue [#184](https://github.com/DanielChappuis/reactphysics3d/issues/184) with update of mass/inertia properties of static bodies - Issue with the computation of the two friction vectors in the contact solver - Issue with the rendering of the capsule collision shape in the Debug Renderer (missing triangle faces) +- Issue with wrong linear velocity update computed in RigidBody::setLocalCenterOfMass() method +- Issue with wrong linear velocity update computed in RigidBody::updateLocalCenterOfMassFromColliders() method +- Issue with wrong linear velocity update computed in RigidBody::updateMassPropertiesFromColliders() method ## Version 0.8.0 (May 31, 2020)