Commit Graph

112 Commits

Author SHA1 Message Date
Daniel Chappuis
08e286d27c Implement raycasting for cone shape 2014-10-08 21:38:40 +02:00
Daniel Chappuis
25c11c6d6a Implement raycasting for capsule shape 2014-09-20 17:00:32 +02:00
Daniel Chappuis
78193d9b03 Small improvements in sphere and cylinder raycasting 2014-09-20 16:59:47 +02:00
Daniel Chappuis
188251afd4 Fix issue with raycasting in cylinder shape 2014-09-20 10:52:42 +02:00
Daniel Chappuis
c07a2dc9a2 Implement raycasting with cylinder shape 2014-09-19 22:53:40 +02:00
Daniel Chappuis
ebf13c3366 Use the standard library swap() function instead 2014-09-19 22:53:05 +02:00
Daniel Chappuis
a89b258418 Implement raycasting for the BoxShape 2014-09-08 23:19:07 +02:00
Daniel Chappuis
0dd55e716b Implement raycasting with sphere shape 2014-09-04 22:32:29 +02:00
Daniel Chappuis
677c694109 Continue the implementation of convex shape raycasting 2014-09-02 22:54:19 +02:00
Daniel Chappuis
3c1b819fda Implement the testPointInside() methods in the collision shapes 2014-08-09 10:28:37 +02:00
Daniel Chappuis
6c505377c5 Clean up the include statements 2014-08-07 21:38:31 +02:00
Daniel Chappuis
47b2eb457a Allow the user to attach user data to a ProxyShape object 2014-08-04 22:57:24 +02:00
Daniel Chappuis
ab8656fc0b Remove all the special proxy shapes to keep only the ProxyShape class 2014-08-04 22:46:58 +02:00
Daniel Chappuis
bd5668ed51 Work on the testPointInside() method 2014-08-01 12:36:32 +02:00
Daniel Chappuis
0faacdbd6b Merge branch 'raycast' of https://github.com/DanielChappuis/reactphysicsd into raycast 2014-07-22 22:46:24 +02:00
Daniel Chappuis
5dd9ee826e Add classes and tests for raycasting 2014-07-21 23:08:18 +02:00
Daniel Chappuis
1415bad00e Small modifications 2014-07-09 23:45:19 +02:00
Daniel Chappuis
050b610d8c Remove check() and checkNode() methods from DynamicAABBTree in release mode 2014-07-07 19:01:26 +02:00
Daniel Chappuis
a983026094 Inflate the AABB in direction of linear motion in Dynamic AABB tree 2014-07-03 00:13:30 +02:00
Daniel Chappuis
3aa05ef61a Fix issues and add conversion from Euler angles to Quaternion 2014-06-24 23:31:13 +02:00
Daniel Chappuis
bc4de62e75 Fix issue in the collision detection for compound shapes 2014-06-10 23:37:11 +02:00
Daniel Chappuis
cbeeec21f3 fix issues in Dynamic AABB Tree and add compound shapes in the examples 2014-06-10 22:46:32 +02:00
Daniel Chappuis
aa76c85e60 continue to replace SAP broad-phase by a dynamic AABB tree 2014-05-15 06:39:39 +02:00
Daniel Chappuis
643ca41922 continue to work on replacing SAP broad-phase by dynamic AABB tree 2014-04-11 23:50:00 +02:00
Daniel Chappuis
76cb11a74f Add the DynamicAABBTree class 2014-03-16 20:59:10 +01:00
Daniel Chappuis
d622e2ff17 Fix issue in the broad-phase pair manager 2013-11-21 23:26:19 +01:00
Daniel Chappuis
1812402617 Add support for the different body types (static, kinematic, dynamic) 2013-11-21 23:24:11 +01:00
Daniel Chappuis
b5ae655b0a Add comments, modify method names, change solver nb of iterations, ... 2013-09-27 18:43:45 +02:00
Daniel Chappuis
97b0903a9d Modify comments 2013-09-25 00:11:23 +02:00
Daniel Chappuis
7ca5b88ce3 Fix compilation errors on Mac OS X and remove the compilation of freeglut from the CMake files 2013-09-12 22:45:43 +02:00
Daniel Chappuis
d4c7eee175 Rename the Constraint class into Joint and do not perform collision detection between two sleeping bodies 2013-09-07 10:57:58 +02:00
Daniel Chappuis
d2f7f6e28c Release memory in the Sweep-And-Prune algorithm when several objects are removed from the world 2013-07-17 00:09:15 +02:00
Daniel Chappuis
828af79bcf Fix issues in the Sweep-And-Prune algorithm (thanks Aleksi for reporting them) and handle the broad-phase world limits in a better way 2013-07-16 22:28:03 +02:00
Daniel Chappuis
ffd79a89e3 Add the convex mesh collision shape 2013-07-15 19:10:30 +02:00
Daniel Chappuis
c3f4355c25 Modify the method that return the bounds of a collision shape and make the getSupportPoint() methods non-const 2013-07-15 19:09:07 +02:00
Daniel Chappuis
88504bbb44 Add some description comments in the collision shapes 2013-07-10 00:22:40 +02:00
Daniel Chappuis
9d9142af30 Add the CapsuleShape class for the capsule collision shape 2013-07-10 00:18:55 +02:00
Daniel Chappuis
a3ca3598d5 Remove the margin gap for the BoxShape and make possible to choose the collision margin when creating a collision shape 2013-07-03 22:50:00 +02:00
Daniel Chappuis
84d946ac48 Modifications of the examples 2013-07-03 22:42:58 +02:00
Daniel Chappuis
ce0078c2a9 Implement the non-linear-gauss-seidel position error correction 2013-06-26 22:28:31 +02:00
Daniel Chappuis
c4d6206ee2 Finish the implementation of the Hinge joint and some others modifications 2013-06-09 16:31:01 +02:00
Daniel Chappuis
c4eee4fb1f Implement the Ball-And-Socket joint 2013-05-02 22:41:57 +02:00
Daniel Chappuis
ded465c105 Remove a file 2013-04-24 22:29:31 +02:00
Daniel Chappuis
2b2143d41e Continue the implementation of the constraint solver 2013-04-24 19:24:28 +02:00
Daniel Chappuis
f692f7ef12 Allocate memory for the collision shapes inside the physics engine 2013-04-22 21:25:40 +02:00
Daniel Chappuis
16c6487796 Change #ifndef names in headers to avoid name collision with others libraries 2013-04-18 22:54:36 +02:00
Daniel Chappuis
e03888ea25 Finish the implementation of the memory allocator 2013-04-01 23:43:50 +02:00
Daniel Chappuis
f479c5edf3 Finish the implementation of the profiler 2013-03-26 21:37:55 +01:00
Daniel Chappuis
17e976ab6c Fix some compilations errors on Linux 2013-03-20 22:41:53 +01:00
Daniel Chappuis
f38803d75a Fix some warnings 2013-03-17 17:07:09 +01:00