Daniel Chappuis
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0faacdbd6b
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Merge branch 'raycast' of https://github.com/DanielChappuis/reactphysicsd into raycast
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2014-07-22 22:46:24 +02:00 |
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Daniel Chappuis
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5dd9ee826e
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Add classes and tests for raycasting
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2014-07-21 23:08:18 +02:00 |
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Daniel Chappuis
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b5bf3ea032
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Remove the Ray.cpp file
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2014-07-13 20:28:28 -07:00 |
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Daniel Chappuis
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a52f89a33e
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Add the Ray class for raycasting
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2014-07-13 18:11:15 -07:00 |
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Daniel Chappuis
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1415bad00e
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Small modifications
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2014-07-09 23:45:19 +02:00 |
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Daniel Chappuis
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050b610d8c
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Remove check() and checkNode() methods from DynamicAABBTree in release mode
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2014-07-07 19:01:26 +02:00 |
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Daniel Chappuis
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a983026094
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Inflate the AABB in direction of linear motion in Dynamic AABB tree
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2014-07-03 00:13:30 +02:00 |
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Daniel Chappuis
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114360337c
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Fix issue in RigidBody::applyForce() method
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2014-06-29 21:59:06 +02:00 |
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Daniel Chappuis
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3aa05ef61a
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Fix issues and add conversion from Euler angles to Quaternion
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2014-06-24 23:31:13 +02:00 |
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Daniel Chappuis
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bc4de62e75
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Fix issue in the collision detection for compound shapes
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2014-06-10 23:37:11 +02:00 |
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Daniel Chappuis
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cbeeec21f3
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fix issues in Dynamic AABB Tree and add compound shapes in the examples
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2014-06-10 22:46:32 +02:00 |
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Daniel Chappuis
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aa76c85e60
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continue to replace SAP broad-phase by a dynamic AABB tree
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2014-05-15 06:39:39 +02:00 |
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Daniel Chappuis
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643ca41922
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continue to work on replacing SAP broad-phase by dynamic AABB tree
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2014-04-11 23:50:00 +02:00 |
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Daniel Chappuis
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76cb11a74f
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Add the DynamicAABBTree class
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2014-03-16 20:59:10 +01:00 |
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Daniel Chappuis
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d622e2ff17
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Fix issue in the broad-phase pair manager
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2013-11-21 23:26:19 +01:00 |
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Daniel Chappuis
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1812402617
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Add support for the different body types (static, kinematic, dynamic)
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2013-11-21 23:24:11 +01:00 |
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Daniel Chappuis
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7432a87149
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Modify cmake files and add comments in the code
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2013-10-06 16:03:25 +02:00 |
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Daniel Chappuis
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3173b368c7
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Fix compilation error on Mac OS X and errors in SliderJoint and HingeJoint
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2013-09-30 23:34:47 +02:00 |
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Daniel Chappuis
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b5ae655b0a
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Add comments, modify method names, change solver nb of iterations, ...
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2013-09-27 18:43:45 +02:00 |
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Daniel Chappuis
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97b0903a9d
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Modify comments
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2013-09-25 00:11:23 +02:00 |
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Daniel Chappuis
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7ca5b88ce3
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Fix compilation errors on Mac OS X and remove the compilation of freeglut from the CMake files
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2013-09-12 22:45:43 +02:00 |
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Daniel Chappuis
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07df001e8b
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Add the EventListener class
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2013-09-10 21:33:52 +02:00 |
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Daniel Chappuis
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d4c7eee175
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Rename the Constraint class into Joint and do not perform collision detection between two sleeping bodies
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2013-09-07 10:57:58 +02:00 |
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Daniel Chappuis
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a009debf21
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Fix issue in the contact solver that reduces jittering
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2013-09-03 19:31:50 +02:00 |
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Daniel Chappuis
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8db7823433
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Continue to implement the sleeping technique
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2013-09-03 19:30:43 +02:00 |
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Daniel Chappuis
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475ec5be5f
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Iterate over the islands to solve the contacts and joints
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2013-08-31 19:03:21 +02:00 |
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Daniel Chappuis
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f1d29b5123
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Implement the islands computation
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2013-08-26 21:28:48 +02:00 |
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Daniel Chappuis
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2e6f571b98
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Implement linear and angular velocity damping
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2013-08-06 20:51:56 +02:00 |
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Daniel Chappuis
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d2f7f6e28c
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Release memory in the Sweep-And-Prune algorithm when several objects are removed from the world
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2013-07-17 00:09:15 +02:00 |
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Daniel Chappuis
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828af79bcf
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Fix issues in the Sweep-And-Prune algorithm (thanks Aleksi for reporting them) and handle the broad-phase world limits in a better way
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2013-07-16 22:28:03 +02:00 |
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Daniel Chappuis
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ffd79a89e3
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Add the convex mesh collision shape
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2013-07-15 19:10:30 +02:00 |
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Daniel Chappuis
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c3f4355c25
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Modify the method that return the bounds of a collision shape and make the getSupportPoint() methods non-const
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2013-07-15 19:09:07 +02:00 |
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Daniel Chappuis
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88504bbb44
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Add some description comments in the collision shapes
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2013-07-10 00:22:40 +02:00 |
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Daniel Chappuis
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25b6b015b8
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Add some private copy-constructors and private assignment operators
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2013-07-10 00:21:31 +02:00 |
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Daniel Chappuis
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9d9142af30
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Add the CapsuleShape class for the capsule collision shape
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2013-07-10 00:18:55 +02:00 |
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Daniel Chappuis
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e081661d8c
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Add the Material class to store the material properties of a rigid body
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2013-07-10 00:17:14 +02:00 |
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Daniel Chappuis
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a3ca3598d5
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Remove the margin gap for the BoxShape and make possible to choose the collision margin when creating a collision shape
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2013-07-03 22:50:00 +02:00 |
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Daniel Chappuis
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84d946ac48
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Modifications of the examples
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2013-07-03 22:42:58 +02:00 |
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Daniel Chappuis
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501b0747d3
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Modifications in the examples
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2013-07-02 23:14:08 +02:00 |
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Daniel Chappuis
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d58db2e6f2
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Remove the gravity from the rigid body external force and allow the user to enable/disable the gravity for each body
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2013-06-27 19:53:13 +02:00 |
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Daniel Chappuis
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ce0078c2a9
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Implement the non-linear-gauss-seidel position error correction
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2013-06-26 22:28:31 +02:00 |
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Daniel Chappuis
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1c0726d9d6
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Add the fixed joint
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2013-06-12 20:43:54 +02:00 |
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Daniel Chappuis
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c4d6206ee2
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Finish the implementation of the Hinge joint and some others modifications
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2013-06-09 16:31:01 +02:00 |
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Daniel Chappuis
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9c0844cf1b
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Finish the implementation of the slider joint
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2013-05-29 22:45:02 +02:00 |
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Daniel Chappuis
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61562b3560
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Implement the upper limit for the slider joint
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2013-05-23 22:52:08 +02:00 |
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Daniel Chappuis
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c7aa6e7e0e
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Start working of the SliderJoint limits
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2013-05-22 23:38:30 +02:00 |
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Daniel Chappuis
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78abbaac72
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Fix issues in the BallAndSocketJoint and SliderJoint
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2013-05-21 23:03:14 +02:00 |
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Daniel Chappuis
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8f37d4ac98
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Fix issues in the unit tests for Vector2 and Matrix2x2
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2013-05-16 21:42:13 +02:00 |
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Daniel Chappuis
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0f17bd1b0b
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continue working on the slider joint
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2013-05-12 12:43:07 +02:00 |
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Daniel Chappuis
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f23096af50
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modify code in the Matrix2x2 class
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2013-05-09 19:47:09 +02:00 |
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