jingqi
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e28c6e5d7f
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ConvexPolyhedronShape::getVertex() should return constant references
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2021-12-15 16:00:21 +08:00 |
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Daniel Chappuis
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f65cc68915
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Replace some uint declarations to uint32
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2021-08-25 20:48:05 +02:00 |
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Daniel Chappuis
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3050c83b0d
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Fix warnings
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2021-08-17 07:14:39 +02:00 |
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Daniel Chappuis
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2b052969a9
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Compute the half-edge structure of TriangleShape and BoxShape only once at the beginning
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2020-10-29 23:09:15 +01:00 |
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Daniel Chappuis
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cd4bc7573f
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Rename the List class into Array
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2020-09-05 15:06:51 +02:00 |
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Daniel Chappuis
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09dc35f635
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Update dates and version numbers in files
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2020-05-27 16:15:35 +02:00 |
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Daniel Chappuis
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a190bba8c0
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Refactor where the headers are store for better installation of the library
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2020-03-18 07:28:34 +01:00 |
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Daniel Chappuis
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7dde393fa5
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Use Vector3 instead of Matrix3x3 for the local inertia tensor of a rigid body
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2020-03-10 07:23:51 +01:00 |
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Daniel Chappuis
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7477460e4f
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Make possible to resize the collision shapes after their creation
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2020-02-11 21:56:42 +01:00 |
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Daniel Chappuis
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9d776e32dc
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Make possible to change the size of the collision shapes after their creation
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2020-02-06 07:21:13 +01:00 |
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Daniel Chappuis
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b0fde22678
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Rename ProxyShape to Collider
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2020-01-20 21:22:46 +01:00 |
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Daniel Chappuis
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45b02abaec
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Add PhysicsCommon class and use it as a factory for other library objects and add pile demo in testbed application
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2019-12-12 18:50:18 +01:00 |
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Daniel Chappuis
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f9fa2a227c
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Changes for release of version 0.7.1
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2019-07-01 08:42:27 +02:00 |
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Daniel Chappuis
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681ebeba6b
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Update copyright date in license
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2018-04-30 22:15:53 +02:00 |
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Daniel Chappuis
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d14e42be70
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Refactor the way headers are included and use more forward declarations for faster compilation time
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2018-04-20 07:13:39 +02:00 |
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Daniel Chappuis
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301823729d
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Remove the use of std::vector
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2018-01-20 17:30:36 +01:00 |
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Daniel Chappuis
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261ffef616
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Refactor memory allocation
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2018-01-01 18:35:57 +01:00 |
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Daniel Chappuis
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8f126a75d6
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Use List in HalfEdgeStructure with some changes in memory allocation
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2017-12-27 20:53:09 +01:00 |
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Daniel Chappuis
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4f76553c59
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Many small optimizations
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2017-12-04 22:14:52 +01:00 |
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Daniel Chappuis
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e91cded831
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Update code documentation and fix warnings
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2017-11-05 23:15:47 +01:00 |
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Daniel Chappuis
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946e62dd4b
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Remove unnecessary collision margin for some shapes
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2017-09-03 19:06:02 +02:00 |
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Daniel Chappuis
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9b89f66667
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Fix issues and refactor collision shape type and collision shape name
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2017-08-31 23:11:00 +02:00 |
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Daniel Chappuis
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6e9a84823a
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Fix issues in collision detection
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2017-07-17 08:05:40 +02:00 |
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Daniel Chappuis
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57da79492f
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Add sphere vs convex polyhedron test in SAT algorithm
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2017-04-02 00:33:29 +02:00 |
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Daniel Chappuis
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951ba3e42c
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Working on ConvexPolyhedron class
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2017-03-30 22:39:06 +02:00 |
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Daniel Chappuis
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050e8b36dc
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Refactor convex mesh shape (create PolyhedronMesh, ConvexPolyhedron classes)
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2017-03-22 19:07:31 +01:00 |
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Daniel Chappuis
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2932403ff4
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Use default keyword for default constructors/destructors
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2016-07-19 06:52:18 +02:00 |
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Daniel Chappuis
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f5ade0f52d
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Fix virtual constructors, use c++11 scoped enums, use c++11 delete methods instead of private constructors
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2016-07-08 07:25:37 +02:00 |
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Daniel Chappuis
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0b6d9af18e
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Add testRayIntersect() method to AABB and use in raycasting broadphase
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2015-12-07 23:03:04 +01:00 |
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Daniel Chappuis
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df88e59017
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Transform ray from world-space to local-space earlier during raycasting
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2015-12-07 17:32:18 +01:00 |
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Daniel Chappuis
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cd808fcf62
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Modify the way the collision shapes are created (we don't make an internal copy anymore)
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2015-09-04 19:56:27 +02:00 |
|
Daniel Chappuis
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6679bb27bc
|
Changes for the next release
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2015-02-15 21:56:45 +01:00 |
|
Daniel Chappuis
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3a8e69654f
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Add Doxygen documentation
|
2015-02-12 22:31:26 +01:00 |
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Daniel Chappuis
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4ae7e7997a
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Fix issues in surface normal computation in raycast method of ConeShape and BoxShape
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2014-11-27 21:05:32 +01:00 |
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Daniel Chappuis
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e9257ec56f
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Change raycasting so that a ray is given by two points instead of a point and a direction
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2014-10-21 22:26:40 +02:00 |
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Daniel Chappuis
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ebf13c3366
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Use the standard library swap() function instead
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2014-09-19 22:53:05 +02:00 |
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Daniel Chappuis
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a89b258418
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Implement raycasting for the BoxShape
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2014-09-08 23:19:07 +02:00 |
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Daniel Chappuis
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0dd55e716b
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Implement raycasting with sphere shape
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2014-09-04 22:32:29 +02:00 |
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Daniel Chappuis
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677c694109
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Continue the implementation of convex shape raycasting
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2014-09-02 22:54:19 +02:00 |
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Daniel Chappuis
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3c1b819fda
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Implement the testPointInside() methods in the collision shapes
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2014-08-09 10:28:37 +02:00 |
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Daniel Chappuis
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6c505377c5
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Clean up the include statements
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2014-08-07 21:38:31 +02:00 |
|
Daniel Chappuis
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ab8656fc0b
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Remove all the special proxy shapes to keep only the ProxyShape class
|
2014-08-04 22:46:58 +02:00 |
|
Daniel Chappuis
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bd5668ed51
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Work on the testPointInside() method
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2014-08-01 12:36:32 +02:00 |
|
Daniel Chappuis
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aa76c85e60
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continue to replace SAP broad-phase by a dynamic AABB tree
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2014-05-15 06:39:39 +02:00 |
|
Daniel Chappuis
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643ca41922
|
continue to work on replacing SAP broad-phase by dynamic AABB tree
|
2014-04-11 23:50:00 +02:00 |
|
Daniel Chappuis
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88504bbb44
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Add some description comments in the collision shapes
|
2013-07-10 00:22:40 +02:00 |
|
Daniel Chappuis
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a3ca3598d5
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Remove the margin gap for the BoxShape and make possible to choose the collision margin when creating a collision shape
|
2013-07-03 22:50:00 +02:00 |
|
Daniel Chappuis
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f692f7ef12
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Allocate memory for the collision shapes inside the physics engine
|
2013-04-22 21:25:40 +02:00 |
|
Daniel Chappuis
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5a373cf27b
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Clean the code and modify the date in the license text
|
2013-03-02 16:26:18 +01:00 |
|
Daniel Chappuis
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cdc384db68
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Make possible to access Vector3 members by using x,y and z instead of getX(), getY() and getZ()
|
2013-02-27 22:10:10 +01:00 |
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