Daniel Chappuis
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32d9c0e1b8
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Fix issue in convex vs concave mesh collision
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2015-11-16 07:05:07 +01:00 |
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Daniel Chappuis
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568f03461f
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Continue working on triangle mesh collision detection
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2015-11-13 21:23:34 +01:00 |
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Daniel Chappuis
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63094dfd92
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Fix issue in ConcaveMeshShape (AABB calculation)
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2015-10-27 18:34:29 +01:00 |
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Daniel Chappuis
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1c735e483c
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Working on triangular mesh collision detection
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2015-10-26 18:15:25 +01:00 |
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Daniel Chappuis
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ec5e41c19e
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Add ContactManifoldSet to allow several ContactManifolds per overlapping pair
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2015-10-08 21:28:37 +02:00 |
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Daniel Chappuis
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a37f00c41c
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Use a CollisionShapeInfo instead of a ProxyShape in the collision detection algorithms
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2015-09-10 07:30:50 +02:00 |
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Daniel Chappuis
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cd808fcf62
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Modify the way the collision shapes are created (we don't make an internal copy anymore)
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2015-09-04 19:56:27 +02:00 |
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Daniel Chappuis
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ae122f07d6
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Add ConcaveShape et ConvexShape classes
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2015-08-31 17:33:34 +02:00 |
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Daniel Chappuis
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0ddec3f842
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Start working on triangular meshes collision detection
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2015-08-27 22:31:05 +02:00 |
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Daniel Chappuis
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c76e5247aa
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Allow the user to use custom collision detection algorithm
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2015-08-19 18:48:08 +02:00 |
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Daniel Chappuis
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3aaac820e0
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Fix compilation error on Visual Studio 2013
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2015-04-08 22:10:34 +02:00 |
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Daniel Chappuis
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6679bb27bc
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Changes for the next release
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2015-02-15 21:56:45 +01:00 |
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Daniel Chappuis
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3a8e69654f
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Add Doxygen documentation
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2015-02-12 22:31:26 +01:00 |
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Daniel Chappuis
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aae4da54d0
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Add methods to test collision and AABB overlap in physics world
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2014-12-28 00:54:34 +01:00 |
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Daniel Chappuis
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4ae7e7997a
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Fix issues in surface normal computation in raycast method of ConeShape and BoxShape
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2014-11-27 21:05:32 +01:00 |
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Daniel Chappuis
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e9257ec56f
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Change raycasting so that a ray is given by two points instead of a point and a direction
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2014-10-21 22:26:40 +02:00 |
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Daniel Chappuis
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08e286d27c
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Implement raycasting for cone shape
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2014-10-08 21:38:40 +02:00 |
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Daniel Chappuis
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25c11c6d6a
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Implement raycasting for capsule shape
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2014-09-20 17:00:32 +02:00 |
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Daniel Chappuis
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78193d9b03
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Small improvements in sphere and cylinder raycasting
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2014-09-20 16:59:47 +02:00 |
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Daniel Chappuis
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188251afd4
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Fix issue with raycasting in cylinder shape
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2014-09-20 10:52:42 +02:00 |
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Daniel Chappuis
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c07a2dc9a2
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Implement raycasting with cylinder shape
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2014-09-19 22:53:40 +02:00 |
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Daniel Chappuis
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ebf13c3366
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Use the standard library swap() function instead
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2014-09-19 22:53:05 +02:00 |
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Daniel Chappuis
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a89b258418
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Implement raycasting for the BoxShape
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2014-09-08 23:19:07 +02:00 |
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Daniel Chappuis
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0dd55e716b
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Implement raycasting with sphere shape
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2014-09-04 22:32:29 +02:00 |
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Daniel Chappuis
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677c694109
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Continue the implementation of convex shape raycasting
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2014-09-02 22:54:19 +02:00 |
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Daniel Chappuis
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3c1b819fda
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Implement the testPointInside() methods in the collision shapes
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2014-08-09 10:28:37 +02:00 |
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Daniel Chappuis
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6c505377c5
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Clean up the include statements
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2014-08-07 21:38:31 +02:00 |
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Daniel Chappuis
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ab8656fc0b
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Remove all the special proxy shapes to keep only the ProxyShape class
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2014-08-04 22:46:58 +02:00 |
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Daniel Chappuis
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bd5668ed51
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Work on the testPointInside() method
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2014-08-01 12:36:32 +02:00 |
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Daniel Chappuis
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0faacdbd6b
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Merge branch 'raycast' of https://github.com/DanielChappuis/reactphysicsd into raycast
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2014-07-22 22:46:24 +02:00 |
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Daniel Chappuis
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5dd9ee826e
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Add classes and tests for raycasting
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2014-07-21 23:08:18 +02:00 |
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Daniel Chappuis
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1415bad00e
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Small modifications
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2014-07-09 23:45:19 +02:00 |
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Daniel Chappuis
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aa76c85e60
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continue to replace SAP broad-phase by a dynamic AABB tree
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2014-05-15 06:39:39 +02:00 |
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Daniel Chappuis
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643ca41922
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continue to work on replacing SAP broad-phase by dynamic AABB tree
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2014-04-11 23:50:00 +02:00 |
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Daniel Chappuis
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76cb11a74f
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Add the DynamicAABBTree class
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2014-03-16 20:59:10 +01:00 |
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Daniel Chappuis
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97b0903a9d
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Modify comments
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2013-09-25 00:11:23 +02:00 |
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Daniel Chappuis
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7ca5b88ce3
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Fix compilation errors on Mac OS X and remove the compilation of freeglut from the CMake files
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2013-09-12 22:45:43 +02:00 |
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Daniel Chappuis
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ffd79a89e3
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Add the convex mesh collision shape
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2013-07-15 19:10:30 +02:00 |
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Daniel Chappuis
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c3f4355c25
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Modify the method that return the bounds of a collision shape and make the getSupportPoint() methods non-const
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2013-07-15 19:09:07 +02:00 |
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Daniel Chappuis
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88504bbb44
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Add some description comments in the collision shapes
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2013-07-10 00:22:40 +02:00 |
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Daniel Chappuis
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9d9142af30
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Add the CapsuleShape class for the capsule collision shape
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2013-07-10 00:18:55 +02:00 |
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Daniel Chappuis
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a3ca3598d5
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Remove the margin gap for the BoxShape and make possible to choose the collision margin when creating a collision shape
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2013-07-03 22:50:00 +02:00 |
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Daniel Chappuis
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84d946ac48
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Modifications of the examples
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2013-07-03 22:42:58 +02:00 |
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Daniel Chappuis
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f692f7ef12
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Allocate memory for the collision shapes inside the physics engine
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2013-04-22 21:25:40 +02:00 |
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Daniel Chappuis
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16c6487796
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Change #ifndef names in headers to avoid name collision with others libraries
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2013-04-18 22:54:36 +02:00 |
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Daniel Chappuis
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f38803d75a
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Fix some warnings
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2013-03-17 17:07:09 +01:00 |
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Daniel Chappuis
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dac5a2729a
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Do not compute the AABB of a sphere by rotating its extents
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2013-03-14 22:47:59 +01:00 |
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Daniel Chappuis
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04a31c696c
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Add Doxygen documentation into the code
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2013-03-05 23:09:50 +01:00 |
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Daniel Chappuis
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b43f875cef
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Improve GJK robustness for spheres by integrating the radius into the object margin
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2013-03-03 16:24:46 +01:00 |
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Daniel Chappuis
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5a373cf27b
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Clean the code and modify the date in the license text
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2013-03-02 16:26:18 +01:00 |
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