Daniel Chappuis
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22b214fb91
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Add setScaling() method to objects in testbed/common
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2015-11-20 07:20:56 +01:00 |
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Daniel Chappuis
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3476f3e9c4
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Add setLocalScaling() method to CollisionShape and ProxyShape and fix issue in collision detection test method
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2015-11-19 07:20:43 +01:00 |
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Daniel Chappuis
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fc91540a79
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Add ContactManifoldSet class
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2015-10-02 07:04:05 +02:00 |
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Daniel Chappuis
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cd808fcf62
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Modify the way the collision shapes are created (we don't make an internal copy anymore)
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2015-09-04 19:56:27 +02:00 |
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Daniel Chappuis
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f376e2043f
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Modify the CollisionBody::setTransform() and Body::setIsSleeping() methods
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2015-06-25 22:27:20 +02:00 |
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Daniel Chappuis
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6279867964
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Remove the use of the old transform variable in CollisionBody
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2015-06-16 22:46:43 +02:00 |
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Daniel Chappuis
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fb90eac003
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The time accumulator and frame interpolation should now be done outside the physics engine
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2015-04-18 18:33:25 +02:00 |
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Daniel Chappuis
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6679bb27bc
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Changes for the next release
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2015-02-15 21:56:45 +01:00 |
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Daniel Chappuis
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3a8e69654f
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Add Doxygen documentation
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2015-02-12 22:31:26 +01:00 |
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Daniel Chappuis
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c56557898f
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Small modifications
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2015-02-09 22:37:36 +01:00 |
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Daniel Chappuis
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0b3abacb3c
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Fix possible memory leaks
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2015-02-07 14:15:05 +01:00 |
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Daniel Chappuis
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aae4da54d0
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Add methods to test collision and AABB overlap in physics world
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2014-12-28 00:54:34 +01:00 |
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Daniel Chappuis
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2ab1aace7c
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Raycast query now returns false if the body is not active
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2014-11-29 17:05:53 +01:00 |
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Daniel Chappuis
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5f7af61593
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-Remove unnecessary contact manifold
-Delete the BroadPhasePair class
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2014-11-21 21:27:09 +01:00 |
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Daniel Chappuis
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2570d794c3
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Fix issues in CollisionBody
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2014-11-20 21:59:53 +01:00 |
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Daniel Chappuis
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adc53c6523
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Make possible to use the CollisionBody::setIsActive() method to activate or deactivate the simulation of a given body
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2014-11-09 18:53:50 +01:00 |
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Daniel Chappuis
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3da146eb84
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Implement world ray casting query
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2014-11-04 22:38:40 +01:00 |
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Daniel Chappuis
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e9257ec56f
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Change raycasting so that a ray is given by two points instead of a point and a direction
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2014-10-21 22:26:40 +02:00 |
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Daniel Chappuis
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0dd55e716b
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Implement raycasting with sphere shape
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2014-09-04 22:32:29 +02:00 |
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Daniel Chappuis
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677c694109
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Continue the implementation of convex shape raycasting
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2014-09-02 22:54:19 +02:00 |
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Daniel Chappuis
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3c1b819fda
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Implement the testPointInside() methods in the collision shapes
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2014-08-09 10:28:37 +02:00 |
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Daniel Chappuis
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6c505377c5
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Clean up the include statements
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2014-08-07 21:38:31 +02:00 |
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Daniel Chappuis
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ab8656fc0b
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Remove all the special proxy shapes to keep only the ProxyShape class
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2014-08-04 22:46:58 +02:00 |
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Daniel Chappuis
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bd5668ed51
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Work on the testPointInside() method
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2014-08-01 12:36:32 +02:00 |
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Daniel Chappuis
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0faacdbd6b
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Merge branch 'raycast' of https://github.com/DanielChappuis/reactphysicsd into raycast
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2014-07-22 22:46:24 +02:00 |
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Daniel Chappuis
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5dd9ee826e
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Add classes and tests for raycasting
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2014-07-21 23:08:18 +02:00 |
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Daniel Chappuis
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1415bad00e
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Small modifications
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2014-07-09 23:45:19 +02:00 |
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Daniel Chappuis
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a983026094
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Inflate the AABB in direction of linear motion in Dynamic AABB tree
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2014-07-03 00:13:30 +02:00 |
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Daniel Chappuis
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114360337c
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Fix issue in RigidBody::applyForce() method
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2014-06-29 21:59:06 +02:00 |
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Daniel Chappuis
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3aa05ef61a
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Fix issues and add conversion from Euler angles to Quaternion
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2014-06-24 23:31:13 +02:00 |
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Daniel Chappuis
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cbeeec21f3
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fix issues in Dynamic AABB Tree and add compound shapes in the examples
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2014-06-10 22:46:32 +02:00 |
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Daniel Chappuis
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aa76c85e60
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continue to replace SAP broad-phase by a dynamic AABB tree
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2014-05-15 06:39:39 +02:00 |
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Daniel Chappuis
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643ca41922
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continue to work on replacing SAP broad-phase by dynamic AABB tree
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2014-04-11 23:50:00 +02:00 |
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Daniel Chappuis
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1812402617
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Add support for the different body types (static, kinematic, dynamic)
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2013-11-21 23:24:11 +01:00 |
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Daniel Chappuis
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7432a87149
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Modify cmake files and add comments in the code
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2013-10-06 16:03:25 +02:00 |
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Daniel Chappuis
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b5ae655b0a
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Add comments, modify method names, change solver nb of iterations, ...
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2013-09-27 18:43:45 +02:00 |
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Daniel Chappuis
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d4c7eee175
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Rename the Constraint class into Joint and do not perform collision detection between two sleeping bodies
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2013-09-07 10:57:58 +02:00 |
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Daniel Chappuis
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8db7823433
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Continue to implement the sleeping technique
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2013-09-03 19:30:43 +02:00 |
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Daniel Chappuis
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475ec5be5f
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Iterate over the islands to solve the contacts and joints
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2013-08-31 19:03:21 +02:00 |
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Daniel Chappuis
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f1d29b5123
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Implement the islands computation
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2013-08-26 21:28:48 +02:00 |
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Daniel Chappuis
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2e6f571b98
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Implement linear and angular velocity damping
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2013-08-06 20:51:56 +02:00 |
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Daniel Chappuis
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e081661d8c
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Add the Material class to store the material properties of a rigid body
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2013-07-10 00:17:14 +02:00 |
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Daniel Chappuis
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d58db2e6f2
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Remove the gravity from the rigid body external force and allow the user to enable/disable the gravity for each body
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2013-06-27 19:53:13 +02:00 |
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Daniel Chappuis
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ce0078c2a9
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Implement the non-linear-gauss-seidel position error correction
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2013-06-26 22:28:31 +02:00 |
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Daniel Chappuis
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1c0726d9d6
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Add the fixed joint
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2013-06-12 20:43:54 +02:00 |
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Daniel Chappuis
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da78e5d79a
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Modifications in the BallAndSocketJoint to make it work
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2013-05-04 09:20:53 +02:00 |
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Daniel Chappuis
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16c6487796
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Change #ifndef names in headers to avoid name collision with others libraries
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2013-04-18 22:54:36 +02:00 |
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Daniel Chappuis
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f38803d75a
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Fix some warnings
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2013-03-17 17:07:09 +01:00 |
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Daniel Chappuis
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dac5a2729a
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Do not compute the AABB of a sphere by rotating its extents
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2013-03-14 22:47:59 +01:00 |
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Daniel Chappuis
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04a31c696c
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Add Doxygen documentation into the code
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2013-03-05 23:09:50 +01:00 |
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