Daniel Chappuis
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a0c2c9fe23
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Merge conflicts when reverting commit a8f939c7
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2021-09-28 21:51:43 +02:00 |
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Daniel Chappuis
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3e7b990a07
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Fix issue in PhysicsWorld::destroyRigigBody() method
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2021-09-24 17:10:10 +02:00 |
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Daniel Chappuis
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e7a1296de1
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Replace some uint types with uint32 or uint16
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2021-09-01 09:45:58 +02:00 |
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Daniel Chappuis
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90741a69bb
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Replace some uint declarations to uint32
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2021-09-01 09:14:38 +02:00 |
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Daniel Chappuis
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b2b72036ac
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Fix warnings
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2021-08-24 17:31:58 +02:00 |
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Daniel Chappuis
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c237cecf68
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Fix warnings
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2021-08-18 10:35:26 +02:00 |
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Daniel Chappuis
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a8f939c7b2
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Remove code that discarded some potential contacts before contact reduction in order not to drop possible useful contacts
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2021-07-16 17:05:56 +02:00 |
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Daniel Chappuis
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4dae9449c9
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Fix issue with sleeping bodies and joints and small changes
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2021-07-03 22:28:19 +02:00 |
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Daniel Chappuis
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2b052969a9
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Compute the half-edge structure of TriangleShape and BoxShape only once at the beginning
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2020-10-29 23:09:15 +01:00 |
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Daniel Chappuis
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fcf7def577
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Small optimizations
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2020-10-14 20:41:05 +02:00 |
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Daniel Chappuis
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b55626df67
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Cache the size of lists before loops
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2020-09-06 18:42:05 +02:00 |
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Daniel Chappuis
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cd4bc7573f
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Rename the List class into Array
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2020-09-05 15:06:51 +02:00 |
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Daniel Chappuis
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7774b6f0cd
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Merge master into optimization and fix conflicts
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2020-09-02 22:53:21 +02:00 |
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Daniel Chappuis
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98ba2f10e6
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Fix issue with contact manifolds order in islands creation process
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2020-09-02 21:59:19 +02:00 |
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Daniel Chappuis
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70d4aed3c1
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Reduce the number of calls to List::reserve()
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2020-08-30 08:32:49 +02:00 |
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Daniel Chappuis
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2b362b5098
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Use uint32 type for size/capacity of List
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2020-08-30 00:00:47 +02:00 |
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Daniel Chappuis
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a871bfdd6a
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More optimizations
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2020-07-20 00:33:50 +02:00 |
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Daniel Chappuis
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0032fef473
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Working on optimizations in contacts creation
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2020-07-18 17:03:44 +02:00 |
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Daniel Chappuis
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b410b26e23
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Fix issues in PhysicsWorld::createIslands() method and add more optimization in CollisionDetectionSystem::computeNarrowPhase() method
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2020-07-14 22:35:03 +02:00 |
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Daniel Chappuis
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fa05e1561e
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Use const parameter in PhysicsWorld::setGravity() method
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2020-07-07 18:27:01 +02:00 |
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Daniel Chappuis
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98ac47cbad
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Optimization of the islands computation
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2020-07-07 18:21:41 +02:00 |
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Daniel Chappuis
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5cf8cb7445
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Make PhysicsWorld::createIslands() method faster
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2020-07-02 23:44:27 +02:00 |
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Daniel Chappuis
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a855a81d04
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Fix issue with assert in PhysicsWorld destructor
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2020-06-14 23:18:13 +02:00 |
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Daniel Chappuis
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875064c851
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Check that the initial transforms when creating a body or a collider are valid
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2020-05-27 23:09:23 +02:00 |
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Daniel Chappuis
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09dc35f635
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Update dates and version numbers in files
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2020-05-27 16:15:35 +02:00 |
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Daniel Chappuis
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fa4eb297bf
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Add logs, remove warnings, ...
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2020-05-25 21:40:44 +02:00 |
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Daniel Chappuis
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39bbd6ec6d
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Refactor CMakeLists.txt files to use more modern CMAKE
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2020-05-11 12:38:59 +02:00 |
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Daniel Chappuis
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3df602edfa
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Refactor the way to create a logger and a profiler
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2020-05-11 11:13:26 +02:00 |
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Daniel Chappuis
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56077bba6b
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Working on debug renderer
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2020-05-06 00:34:56 +02:00 |
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Daniel Chappuis
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e03ee08462
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Rename Logger class to DefaultLogger and create abstract Logger class
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2020-04-26 18:41:59 +02:00 |
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Daniel Chappuis
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dcd71ef103
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Improve EventListener: add onTrigger() method, add event types, add triggers, ...
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2020-04-18 20:43:13 +02:00 |
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Daniel Chappuis
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a190bba8c0
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Refactor where the headers are store for better installation of the library
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2020-03-18 07:28:34 +01:00 |
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Daniel Chappuis
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cda466f9da
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Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body
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2020-03-01 16:39:16 +01:00 |
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Daniel Chappuis
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28560d034e
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Add methods for the user to retrieve Colliders, CollisionBodies and RigidBodies
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2020-02-17 17:36:44 +01:00 |
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Daniel Chappuis
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c5873dbc6b
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The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler.
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2020-02-01 13:41:30 +01:00 |
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Daniel Chappuis
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d36edcdb6e
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Rename DynamicsWorld class to PhysicsWorld
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2020-01-27 17:46:00 +01:00 |
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Daniel Chappuis
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fc37d40bbb
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Remove the PhysicsEngine and PhysicsWorld classes and add the CollisionWorld and DynamicsWorld classes
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2012-10-03 21:00:17 +02:00 |
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Daniel Chappuis
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4c0c285174
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Add the BroadPhasePair class
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2012-09-26 23:07:40 +02:00 |
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Daniel Chappuis
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19f7925d47
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Allow the MemoryPool class to start with zero allocated memory and grow when more memory is needed
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2012-08-13 02:14:47 +02:00 |
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Daniel Chappuis
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fcac6457a7
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Add documentation
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2012-08-06 22:34:42 +02:00 |
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Daniel Chappuis
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29e5f2b7b4
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Use the name CollisionShape instead of Collider for the collision shapes
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2012-08-04 00:34:30 +02:00 |
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Daniel Chappuis
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c7faae9b20
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Add the bodyindex type to represent the index number of a body
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2012-08-02 23:33:56 +02:00 |
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chappuis.daniel
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cd47b3e617
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Implementation of the array-based Sweep-And-Prune broad-phase collision detection algorithm from Pierre Terdiman
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@466 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2012-07-25 21:31:57 +00:00 |
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chappuis.daniel
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c1eabd3e2b
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Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@460 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2012-01-18 23:06:33 +00:00 |
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chappuis.daniel
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d762312d68
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ReactPhysics3D is now under the ZLib license
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@452 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-11-13 17:49:03 +00:00 |
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chappuis.daniel
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5467e09020
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Remove dynamic casting
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@449 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-11-10 23:21:45 +00:00 |
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chappuis.daniel
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4049f6ae3b
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Add persistent contact caching in collision detection
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@443 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-10-18 22:03:05 +00:00 |
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chappuis.daniel
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40ec21b398
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Changes and optimizations in the Vector3 and Matrix3x3 classes
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@437 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-08-18 21:02:48 +00:00 |
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chappuis.daniel
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c57651a789
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Several optimizations and cosmetic modifications
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@408 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2010-09-16 20:56:09 +00:00 |
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chappuis.daniel
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869c48db42
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Change in the repository structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@399 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2010-09-09 22:29:02 +00:00 |
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