Commit Graph

50 Commits

Author SHA1 Message Date
Daniel Chappuis
a0c2c9fe23 Merge conflicts when reverting commit a8f939c7 2021-09-28 21:51:43 +02:00
Daniel Chappuis
3e7b990a07 Fix issue in PhysicsWorld::destroyRigigBody() method 2021-09-24 17:10:10 +02:00
Daniel Chappuis
e7a1296de1 Replace some uint types with uint32 or uint16 2021-09-01 09:45:58 +02:00
Daniel Chappuis
90741a69bb Replace some uint declarations to uint32 2021-09-01 09:14:38 +02:00
Daniel Chappuis
b2b72036ac Fix warnings 2021-08-24 17:31:58 +02:00
Daniel Chappuis
c237cecf68 Fix warnings 2021-08-18 10:35:26 +02:00
Daniel Chappuis
a8f939c7b2 Remove code that discarded some potential contacts before contact reduction in order not to drop possible useful contacts 2021-07-16 17:05:56 +02:00
Daniel Chappuis
4dae9449c9 Fix issue with sleeping bodies and joints and small changes 2021-07-03 22:28:19 +02:00
Daniel Chappuis
2b052969a9 Compute the half-edge structure of TriangleShape and BoxShape only once at the beginning 2020-10-29 23:09:15 +01:00
Daniel Chappuis
fcf7def577 Small optimizations 2020-10-14 20:41:05 +02:00
Daniel Chappuis
b55626df67 Cache the size of lists before loops 2020-09-06 18:42:05 +02:00
Daniel Chappuis
cd4bc7573f Rename the List class into Array 2020-09-05 15:06:51 +02:00
Daniel Chappuis
7774b6f0cd Merge master into optimization and fix conflicts 2020-09-02 22:53:21 +02:00
Daniel Chappuis
98ba2f10e6 Fix issue with contact manifolds order in islands creation process 2020-09-02 21:59:19 +02:00
Daniel Chappuis
70d4aed3c1 Reduce the number of calls to List::reserve() 2020-08-30 08:32:49 +02:00
Daniel Chappuis
2b362b5098 Use uint32 type for size/capacity of List 2020-08-30 00:00:47 +02:00
Daniel Chappuis
a871bfdd6a More optimizations 2020-07-20 00:33:50 +02:00
Daniel Chappuis
0032fef473 Working on optimizations in contacts creation 2020-07-18 17:03:44 +02:00
Daniel Chappuis
b410b26e23 Fix issues in PhysicsWorld::createIslands() method and add more optimization in CollisionDetectionSystem::computeNarrowPhase() method 2020-07-14 22:35:03 +02:00
Daniel Chappuis
fa05e1561e Use const parameter in PhysicsWorld::setGravity() method 2020-07-07 18:27:01 +02:00
Daniel Chappuis
98ac47cbad Optimization of the islands computation 2020-07-07 18:21:41 +02:00
Daniel Chappuis
5cf8cb7445 Make PhysicsWorld::createIslands() method faster 2020-07-02 23:44:27 +02:00
Daniel Chappuis
a855a81d04 Fix issue with assert in PhysicsWorld destructor 2020-06-14 23:18:13 +02:00
Daniel Chappuis
875064c851 Check that the initial transforms when creating a body or a collider are valid 2020-05-27 23:09:23 +02:00
Daniel Chappuis
09dc35f635 Update dates and version numbers in files 2020-05-27 16:15:35 +02:00
Daniel Chappuis
fa4eb297bf Add logs, remove warnings, ... 2020-05-25 21:40:44 +02:00
Daniel Chappuis
39bbd6ec6d Refactor CMakeLists.txt files to use more modern CMAKE 2020-05-11 12:38:59 +02:00
Daniel Chappuis
3df602edfa Refactor the way to create a logger and a profiler 2020-05-11 11:13:26 +02:00
Daniel Chappuis
56077bba6b Working on debug renderer 2020-05-06 00:34:56 +02:00
Daniel Chappuis
e03ee08462 Rename Logger class to DefaultLogger and create abstract Logger class 2020-04-26 18:41:59 +02:00
Daniel Chappuis
dcd71ef103 Improve EventListener: add onTrigger() method, add event types, add triggers, ... 2020-04-18 20:43:13 +02:00
Daniel Chappuis
a190bba8c0 Refactor where the headers are store for better installation of the library 2020-03-18 07:28:34 +01:00
Daniel Chappuis
cda466f9da Refactor the way to set/update the center of mass, mass and inertia tensor of a rigid body 2020-03-01 16:39:16 +01:00
Daniel Chappuis
28560d034e Add methods for the user to retrieve Colliders, CollisionBodies and RigidBodies 2020-02-17 17:36:44 +01:00
Daniel Chappuis
c5873dbc6b The Material is now part of the Collider instead of the RigidBody, fixes compilation errors with Logger and Profiler. 2020-02-01 13:41:30 +01:00
Daniel Chappuis
d36edcdb6e Rename DynamicsWorld class to PhysicsWorld 2020-01-27 17:46:00 +01:00
Daniel Chappuis
fc37d40bbb Remove the PhysicsEngine and PhysicsWorld classes and add the CollisionWorld and DynamicsWorld classes 2012-10-03 21:00:17 +02:00
Daniel Chappuis
4c0c285174 Add the BroadPhasePair class 2012-09-26 23:07:40 +02:00
Daniel Chappuis
19f7925d47 Allow the MemoryPool class to start with zero allocated memory and grow when more memory is needed 2012-08-13 02:14:47 +02:00
Daniel Chappuis
fcac6457a7 Add documentation 2012-08-06 22:34:42 +02:00
Daniel Chappuis
29e5f2b7b4 Use the name CollisionShape instead of Collider for the collision shapes 2012-08-04 00:34:30 +02:00
Daniel Chappuis
c7faae9b20 Add the bodyindex type to represent the index number of a body 2012-08-02 23:33:56 +02:00
chappuis.daniel
cd47b3e617 Implementation of the array-based Sweep-And-Prune broad-phase collision detection algorithm from Pierre Terdiman
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@466 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-07-25 21:31:57 +00:00
chappuis.daniel
c1eabd3e2b Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@460 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-18 23:06:33 +00:00
chappuis.daniel
d762312d68 ReactPhysics3D is now under the ZLib license
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@452 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-11-13 17:49:03 +00:00
chappuis.daniel
5467e09020 Remove dynamic casting
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@449 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-11-10 23:21:45 +00:00
chappuis.daniel
4049f6ae3b Add persistent contact caching in collision detection
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@443 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-10-18 22:03:05 +00:00
chappuis.daniel
40ec21b398 Changes and optimizations in the Vector3 and Matrix3x3 classes
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@437 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-08-18 21:02:48 +00:00
chappuis.daniel
c57651a789 Several optimizations and cosmetic modifications
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@408 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2010-09-16 20:56:09 +00:00
chappuis.daniel
869c48db42 Change in the repository structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@399 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2010-09-09 22:29:02 +00:00