Daniel Chappuis
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a769cad359
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Make the RigidBody::setIsSleeping() method public
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2021-09-24 17:11:30 +02:00 |
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Daniel Chappuis
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e8439edd96
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Add unit tests for the RigidBody class and refactor methods to apply forces and torques to rigid bodies
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2021-07-23 16:02:47 +02:00 |
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Daniel Chappuis
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cc9da45dc3
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Add and rename methods to apply forces to a RigidBody
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2021-07-16 17:01:58 +02:00 |
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Minigee
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288627bd41
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Fixed a bug where changing the transform of a Collider attached to a sleeping RigidBody caused the body to remain asleep
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2021-06-26 02:30:14 -05:00 |
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Daniel Chappuis
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a3ceafff07
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Make possible to lock the linear/angular axis of a RigidBody
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2021-01-15 23:47:29 +01:00 |
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Daniel Chappuis
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916cefa96d
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Optimization of joints
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2020-10-12 23:01:57 +02:00 |
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Daniel Chappuis
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05e3b00689
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Remove mIsActive variable from OverlappingPairs
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2020-08-06 16:00:50 +02:00 |
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Daniel Chappuis
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a871bfdd6a
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More optimizations
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2020-07-20 00:33:50 +02:00 |
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Daniel Chappuis
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2751bc5728
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Add RigidBody::resetForce() and RigidBody::resetTorque() methods
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2020-06-16 22:50:12 +02:00 |
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Daniel Chappuis
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09dc35f635
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Update dates and version numbers in files
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2020-05-27 16:15:35 +02:00 |
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Daniel Chappuis
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39bbd6ec6d
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Refactor CMakeLists.txt files to use more modern CMAKE
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2020-05-11 12:38:59 +02:00 |
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Daniel Chappuis
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e04565fb48
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Rename RigidBody::applyForce() to RigidBody::applyForceAtWorldPosition() and add RigidBody::applyForceAtLocalPosition() method
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2020-05-09 00:09:38 +02:00 |
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Daniel Chappuis
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a190bba8c0
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Refactor where the headers are store for better installation of the library
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2020-03-18 07:28:34 +01:00 |
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