chappuis.daniel
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9333d0e690
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Use a customize algorithm for Sphere vs Sphere collision detection instead of using GJK
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@463 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2012-01-25 22:57:27 +00:00 |
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chappuis.daniel
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401a60b74a
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Rename shapes folder into colliders
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@461 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2012-01-18 23:17:44 +00:00 |
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chappuis.daniel
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c1eabd3e2b
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Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@460 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2012-01-18 23:06:33 +00:00 |
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chappuis.daniel
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b82228d3ed
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Modifications before release
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@454 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-12-11 00:40:04 +00:00 |
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chappuis.daniel
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55c1168b5d
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Remove files that are not used anymore and rename the SweepAndPrune class
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@453 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-11-14 22:01:50 +00:00 |
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chappuis.daniel
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d762312d68
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ReactPhysics3D is now under the ZLib license
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@452 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-11-13 17:49:03 +00:00 |
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chappuis.daniel
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5467e09020
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Remove dynamic casting
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@449 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-11-10 23:21:45 +00:00 |
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chappuis.daniel
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38a8969c63
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Change of the directory structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@446 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-10-18 22:51:29 +00:00 |
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chappuis.daniel
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4049f6ae3b
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Add persistent contact caching in collision detection
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@443 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-10-18 22:03:05 +00:00 |
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chappuis.daniel
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03557bbff6
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Changes in the Contact class
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@436 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-08-10 16:49:38 +00:00 |
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chappuis.daniel
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0de337cfe5
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changes in the code structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@433 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-07-10 17:56:00 +00:00 |
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chappuis.daniel
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a04db140bf
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changes in the code structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@432 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-07-10 17:31:19 +00:00 |
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chappuis.daniel
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1d5a8e2491
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Change the code structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@430 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-07-09 16:58:50 +00:00 |
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chappuis.daniel
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bd5d0fb230
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Add Transform and changes in code design
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@429 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-06-30 20:25:34 +00:00 |
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chappuis.daniel
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08ccec586a
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implementation of GJK and EPA collision detection algorithm continued
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@421 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-02-18 10:36:29 +00:00 |
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chappuis.daniel
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fdbb661df5
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implementation of GJK collision detection algorithm continued
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@416 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2011-02-01 11:03:54 +00:00 |
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chappuis.daniel
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c57651a789
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Several optimizations and cosmetic modifications
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@408 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2010-09-16 20:56:09 +00:00 |
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chappuis.daniel
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9fd3d8b598
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Now we can use a single Contact for several contact points between two bodies
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@404 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2010-09-11 16:25:43 +00:00 |
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chappuis.daniel
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869c48db42
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Change in the repository structure
git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@399 92aac97c-a6ce-11dd-a772-7fcde58d38e6
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2010-09-09 22:29:02 +00:00 |
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