Daniel Chappuis
f5ade0f52d
Fix virtual constructors, use c++11 scoped enums, use c++11 delete methods instead of private constructors
2016-07-08 07:25:37 +02:00
Daniel Chappuis
8a75c867a5
Change version number of the library
2016-04-11 20:15:20 +02:00
Daniel Chappuis
f376e2043f
Modify the CollisionBody::setTransform() and Body::setIsSleeping() methods
2015-06-25 22:27:20 +02:00
Daniel Chappuis
6679bb27bc
Changes for the next release
2015-02-15 21:56:45 +01:00
Daniel Chappuis
3a8e69654f
Add Doxygen documentation
2015-02-12 22:31:26 +01:00
Daniel Chappuis
adc53c6523
Make possible to use the CollisionBody::setIsActive() method to activate or deactivate the simulation of a given body
2014-11-09 18:53:50 +01:00
Daniel Chappuis
e9257ec56f
Change raycasting so that a ray is given by two points instead of a point and a direction
2014-10-21 22:26:40 +02:00
Daniel Chappuis
6c505377c5
Clean up the include statements
2014-08-07 21:38:31 +02:00
Daniel Chappuis
5dd9ee826e
Add classes and tests for raycasting
2014-07-21 23:08:18 +02:00
Daniel Chappuis
b5ae655b0a
Add comments, modify method names, change solver nb of iterations, ...
2013-09-27 18:43:45 +02:00
Daniel Chappuis
d4c7eee175
Rename the Constraint class into Joint and do not perform collision detection between two sleeping bodies
2013-09-07 10:57:58 +02:00
Daniel Chappuis
8db7823433
Continue to implement the sleeping technique
2013-09-03 19:30:43 +02:00
Daniel Chappuis
f1d29b5123
Implement the islands computation
2013-08-26 21:28:48 +02:00
Daniel Chappuis
16c6487796
Change #ifndef names in headers to avoid name collision with others libraries
2013-04-18 22:54:36 +02:00
Daniel Chappuis
04a31c696c
Add Doxygen documentation into the code
2013-03-05 23:09:50 +01:00
Daniel Chappuis
5a373cf27b
Clean the code and modify the date in the license text
2013-03-02 16:26:18 +01:00
Daniel Chappuis
4ca42f9392
Clean the code :
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- Use the mVariable syntax for member variables
- Every lines contain at most 100 characters
- Add private copy-constructor and assignment operators when needed
2012-10-09 22:21:02 +02:00
Daniel Chappuis
4c0c285174
Add the BroadPhasePair class
2012-09-26 23:07:40 +02:00
Daniel Chappuis
2ed2b2a54f
Add the CollisionBody class
2012-09-18 22:09:49 +02:00
Daniel Chappuis
29e5f2b7b4
Use the name CollisionShape instead of Collider for the collision shapes
2012-08-04 00:34:30 +02:00
Daniel Chappuis
c7faae9b20
Add the bodyindex type to represent the index number of a body
2012-08-02 23:33:56 +02:00
chappuis.daniel
cd47b3e617
Implementation of the array-based Sweep-And-Prune broad-phase collision detection algorithm from Pierre Terdiman
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@466 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-07-25 21:31:57 +00:00
chappuis.daniel
9333d0e690
Use a customize algorithm for Sphere vs Sphere collision detection instead of using GJK
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@463 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-25 22:57:27 +00:00
chappuis.daniel
401a60b74a
Rename shapes folder into colliders
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@461 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-18 23:17:44 +00:00
chappuis.daniel
c1eabd3e2b
Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@460 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2012-01-18 23:06:33 +00:00
chappuis.daniel
d762312d68
ReactPhysics3D is now under the ZLib license
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@452 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-11-13 17:49:03 +00:00
chappuis.daniel
4049f6ae3b
Add persistent contact caching in collision detection
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@443 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-10-18 22:03:05 +00:00
chappuis.daniel
00b9fc45dc
Correction of a bug in collision detection and creation of new collision shapes
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@434 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-08-05 17:35:01 +00:00
chappuis.daniel
0de337cfe5
changes in the code structure
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@433 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-07-10 17:56:00 +00:00
chappuis.daniel
1d5a8e2491
Change the code structure
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@430 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-07-09 16:58:50 +00:00
chappuis.daniel
bf8f9cf482
Add Transform and changes in code design
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@428 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2011-06-30 20:23:01 +00:00
chappuis.daniel
2b3b1bff0a
Change in the repository structure
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git-svn-id: https://reactphysics3d.googlecode.com/svn/trunk@398 92aac97c-a6ce-11dd-a772-7fcde58d38e6
2010-09-09 22:27:01 +00:00