/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2010 Daniel Chappuis * ********************************************************************************* * * * Permission is hereby granted, free of charge, to any person obtaining a copy * * of this software and associated documentation files (the "Software"), to deal * * in the Software without restriction, including without limitation the rights * * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * * copies of the Software, and to permit persons to whom the Software is * * furnished to do so, subject to the following conditions: * * * * The above copyright notice and this permission notice shall be included in * * all copies or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * * THE SOFTWARE. * ********************************************************************************/ #ifndef EXCEPTIONS_H #define EXCEPTIONS_H // Libraries #include // ReactPhysics3D namespace namespace reactphysics3d { /* ------------------------------------------------------------------- Exception class for the mathematics library ------------------------------------------------------------------- */ // Class MathematicsException class MathematicsException : public std::runtime_error { public: MathematicsException(const std::string& msg="MathException"); // Constructor virtual ~MathematicsException() throw(); // Destructor virtual const char* what() const throw(); // Overriding the base exception method }; // Class DivisionByZeroException class DivisionByZeroException : public MathematicsException { public: DivisionByZeroException(const std::string& msg="DivisionByZeroException : Division by zero !"); // Constructor virtual ~DivisionByZeroException() throw(); // Destructor virtual const char* what() const throw(); // Overriding the base exception method }; } // End of the ReactPhysics3D namespace #endif