/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2010-2012 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ // Libraries #include #include "Matrix3x3.h" // Namespaces using namespace reactphysics3d; // Constructor of the class Matrix3x3 Matrix3x3::Matrix3x3() { // Initialize all values in the matrix to zero setAllValues(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); } // Constructor Matrix3x3::Matrix3x3(double value) { setAllValues(value, value, value, value, value, value, value, value, value); } // Constructor with arguments Matrix3x3::Matrix3x3(double a1, double a2, double a3, double b1, double b2, double b3, double c1, double c2, double c3) { // Initialize the matrix with the values setAllValues(a1, a2, a3, b1, b2, b3, c1, c2, c3); } // Destructor Matrix3x3::~Matrix3x3() { } // Return the inverse matrix Matrix3x3 Matrix3x3::getInverse() const { // Compute the determinant of the matrix double determinant = getDeterminant(); // Check if the determinant is equal to zero assert(determinant != 0.0); double invDeterminant = 1.0 / determinant; Matrix3x3 tempMatrix; // Compute the inverse of the matrix tempMatrix.setAllValues((array[1][1]*array[2][2]-array[2][1]*array[1][2]), -(array[1][0]*array[2][2]-array[2][0]*array[1][2]), (array[1][0]*array[2][1]-array[2][0]*array[1][1]), -(array[0][1]*array[2][2]-array[2][1]*array[0][2]), (array[0][0]*array[2][2]-array[2][0]*array[0][2]), -(array[0][0]*array[2][1]-array[2][0]*array[0][1]), (array[0][1]*array[1][2]-array[0][2]*array[1][1]), -(array[0][0]*array[1][2]-array[1][0]*array[0][2]), (array[0][0]*array[1][1]-array[0][1]*array[1][0])); // Return the inverse matrix return (invDeterminant * tempMatrix.getTranspose()); }