/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2010 Daniel Chappuis * ********************************************************************************* * * * Permission is hereby granted, free of charge, to any person obtaining a copy * * of this software and associated documentation files (the "Software"), to deal * * in the Software without restriction, including without limitation the rights * * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * * copies of the Software, and to permit persons to whom the Software is * * furnished to do so, subject to the following conditions: * * * * The above copyright notice and this permission notice shall be included in * * all copies or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * * THE SOFTWARE. * ********************************************************************************/ // Libraries #include "Body.h" #include "BroadBoundingVolume.h" #include "NarrowBoundingVolume.h" // We want to use the ReactPhysics3D namespace using namespace reactphysics3d; // Constructor Body::Body(const Transform& transform, double mass) throw(std::invalid_argument) : transform(transform), mass(mass), narrowBoundingVolume(0), aabb(0) { // Check if the mass is not larger than zero if (mass <= 0.0) { // We throw an exception throw std::invalid_argument("Exception in Body constructor : the mass has to be different larger than zero"); } // Initialize the old transform oldTransform = transform; // Create the AABB for Broad-Phase collision detection aabb = new AABB(this); } // Destructor Body::~Body() { /* TODO : DELETE THIS if (broadBoundingVolume) { delete broadBoundingVolume; } */ if (narrowBoundingVolume) { delete narrowBoundingVolume; } // Delete the AABB delete aabb; } /* TODO : DELETE THIS // Set the broad-phase bounding volume void Body::setBroadBoundingVolume(BroadBoundingVolume* broadBoundingVolume) { assert(broadBoundingVolume); this->broadBoundingVolume = broadBoundingVolume; broadBoundingVolume->setBodyPointer(this); } */ // Set the narrow-phase bounding volume void Body::setNarrowBoundingVolume(NarrowBoundingVolume* narrowBoundingVolume) { assert(narrowBoundingVolume); this->narrowBoundingVolume = narrowBoundingVolume; narrowBoundingVolume->setBodyPointer(this); }