/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2010 Daniel Chappuis * ********************************************************************************* * * * Permission is hereby granted, free of charge, to any person obtaining a copy * * of this software and associated documentation files (the "Software"), to deal * * in the Software without restriction, including without limitation the rights * * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * * copies of the Software, and to permit persons to whom the Software is * * furnished to do so, subject to the following conditions: * * * * The above copyright notice and this permission notice shall be included in * * all copies or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * * THE SOFTWARE. * ********************************************************************************/ #ifndef LCPSOLVER_H #define LCPSOLVER_H // Libraries #include #include #include "../Vector.h" #include "../Matrix.h" #include "../../body/Body.h" #include "../../constants.h" // ReactPhysics3D namespace namespace reactphysics3d { /* ------------------------------------------------------------------- Class LCPSolver : This abstract class represents an algorithm to solve a Linear Complementary Problem (LCP). Given a matrix "A=J*B", a vector "b", a vector "lowLimit" of lower limits and a vector "highLimits" of upper limits. The goal is to find a vector "lambda" such that: w = Ax - b lowLimits <= lambda <= highLimits and one of the thre following conditions holds : lambda_i = lowLimits_i, w_i >= 0 lambda_i = highLimits_i, w_i >= 0 lowLimits_i < lambda_i < highLimits_i, w_i = 0 Note that the matrix A is givent by the two matrices J and B with A=J*B. But only their sparse representations "J_sp" and "B_sp" are passed in arguments to solve() to be more efficient. ------------------------------------------------------------------- */ class LCPSolver { protected: uint maxIterations; // Maximum number of iterations Vector lambdaInit; // Initial value for lambda at the beginning of the algorithm public: LCPSolver(uint maxIterations); // Constructor virtual ~LCPSolver(); // Destructor virtual void solve(Matrix1x6** J_sp, Vector6D** B_sp, uint nbConstraints, uint nbBodies, Body*** const bodyMapping, std::map bodyNumberMapping, const Vector& b, const Vector& lowLimits, const Vector& highLimits, Vector& lambda) const=0; // Solve a LCP problem void setLambdaInit(const Vector& lambdaInit); // Set the initial lambda vector void setMaxIterations(uint maxIterations); // Set the maximum number of iterations }; // Set the initial lambda vector inline void LCPSolver::setLambdaInit(const Vector& lambdaInit) { this->lambdaInit.changeSize(lambdaInit.getNbComponent()); this->lambdaInit = lambdaInit; } // Set the maximum number of iterations inline void LCPSolver::setMaxIterations(uint maxIterations) { assert(maxIterations > 0); this->maxIterations = maxIterations; } } // End of the ReactPhysics3D namespace #endif