/******************************************************************************** * ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ * * Copyright (c) 2010 Daniel Chappuis * ********************************************************************************* * * * Permission is hereby granted, free of charge, to any person obtaining a copy * * of this software and associated documentation files (the "Software"), to deal * * in the Software without restriction, including without limitation the rights * * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * * copies of the Software, and to permit persons to whom the Software is * * furnished to do so, subject to the following conditions: * * * * The above copyright notice and this permission notice shall be included in * * all copies or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * * THE SOFTWARE. * ********************************************************************************/ #ifndef LCPPROJECTEDGAUSSSEIDEL_H #define LCPPROJECTEDGAUSSSEIDEL_H // Libraries #include "LCPSolver.h" #include namespace reactphysics3d { /* ------------------------------------------------------------------- Class LCPProjectedGaussSeidel : This class implements the Projected-Gauss-Seidel (PGS) algorithm in order to solve a LCP problem. This class inherits from the LCPSolver class. ------------------------------------------------------------------- */ class LCPProjectedGaussSeidel : public LCPSolver { protected: void computeVectorA(const Vector& lambda, uint nbConstraints, Body*** const bodyMapping, Matrix** B_sp, std::map bodyNumberMapping, Vector* const a, uint nbBodies) const ; // Compute the vector a used in the solve() method public: LCPProjectedGaussSeidel(uint maxIterations); // Constructor virtual ~LCPProjectedGaussSeidel(); // Destructor virtual void solve(Matrix** J_sp, Matrix** B_sp, uint nbConstraints, uint nbBodies, Body*** const bodyMapping, std::map bodyNumberMapping, const Vector& b, const Vector& lowLimits, const Vector& highLimits, Vector& lambda) const; // Solve a LCP problem using Projected-Gauss-Seidel algorithm // Set the initial value for lambda }; } // End of the ReactPhysics3D namespace #endif