/******************************************************************************** * ReactPhysics3D physics library, http://www.reactphysics3d.com * * Copyright (c) 2010-2018 Daniel Chappuis * ********************************************************************************* * * * This software is provided 'as-is', without any express or implied warranty. * * In no event will the authors be held liable for any damages arising from the * * use of this software. * * * * Permission is granted to anyone to use this software for any purpose, * * including commercial applications, and to alter it and redistribute it * * freely, subject to the following restrictions: * * * * 1. The origin of this software must not be misrepresented; you must not claim * * that you wrote the original software. If you use this software in a * * product, an acknowledgment in the product documentation would be * * appreciated but is not required. * * * * 2. Altered source versions must be plainly marked as such, and must not be * * misrepresented as being the original software. * * * * 3. This notice may not be removed or altered from any source distribution. * * * ********************************************************************************/ #ifndef REACTPHYSICS3D_CONTACT_MANIFOLD_SET_H #define REACTPHYSICS3D_CONTACT_MANIFOLD_SET_H // Libraries #include "configuration.h" namespace reactphysics3d { // Declarations class ContactManifold; class ContactManifoldInfo; class ProxyShape; class MemoryAllocator; struct WorldSettings; struct NarrowPhaseInfoBatch; struct Vector3; class CollisionShape; class Transform; // Constants const int MAX_MANIFOLDS_IN_CONTACT_MANIFOLD_SET = 3; // Maximum number of contact manifolds in the set const int CONTACT_CUBEMAP_FACE_NB_SUBDIVISIONS = 3; // N Number for the N x N subdivisions of the cubemap // Class ContactManifoldSet /** * This class represents a set of one or several contact manifolds. Typically a * convex/convex collision will have a set with a single manifold and a convex-concave * collision can have more than one manifolds. Note that a contact manifold can * contains several contact points. */ class ContactManifoldSet { private: // -------------------- Attributes -------------------- // /// Maximum number of contact manifolds in the set int mNbMaxManifolds; /// Current number of contact manifolds in the set int mNbManifolds; /// Pointer to the first proxy shape of the contact ProxyShape* mShape1; /// Pointer to the second proxy shape of the contact ProxyShape* mShape2; /// Reference to the memory allocator for the contact manifolds MemoryAllocator& mMemoryAllocator; /// Contact manifolds of the set ContactManifold* mManifolds; /// World settings const WorldSettings& mWorldSettings; // -------------------- Methods -------------------- // /// Create a new contact manifold and add it to the set ContactManifold* createManifold(); // Return the contact manifold with a similar contact normal. ContactManifold* selectManifoldWithSimilarNormal(const Vector3& contactNormal) const; /// Remove a contact manifold that is the least optimal (smaller penetration depth) void removeNonOptimalManifold(); /// Return the maximum number of contact manifolds allowed between to collision shapes int computeNbMaxContactManifolds(const CollisionShape* shape1, const CollisionShape* shape2); /// Clear the contact manifold set void clear(); /// Delete a contact manifold void removeManifold(ContactManifold* manifold); public: // -------------------- Methods -------------------- // /// Constructor ContactManifoldSet(ProxyShape* shape1, ProxyShape* shape2, MemoryAllocator& memoryAllocator, const WorldSettings& worldSettings); /// Destructor ~ContactManifoldSet(); /// Add the contact points from the narrow phase void addContactPoints(const NarrowPhaseInfoBatch& narrowPhaseInfoBatch, uint batchIndex); /// Return the first proxy shape ProxyShape* getShape1() const; /// Return the second proxy shape ProxyShape* getShape2() const; /// Return the number of manifolds in the set int getNbContactManifolds() const; /// Return a pointer to the first element of the linked-list of contact manifolds ContactManifold* getContactManifolds() const; /// Make all the contact manifolds and contact points obsolete void makeContactsObsolete(); /// Return the total number of contact points in the set of manifolds int getTotalNbContactPoints() const; /// Clear the obsolete contact manifolds and contact points void clearObsoleteManifoldsAndContactPoints(); // Remove some contact manifolds and contact points if there are too many of them void reduce(); }; // Return the first proxy shape inline ProxyShape* ContactManifoldSet::getShape1() const { return mShape1; } // Return the second proxy shape inline ProxyShape* ContactManifoldSet::getShape2() const { return mShape2; } // Return the number of manifolds in the set inline int ContactManifoldSet::getNbContactManifolds() const { return mNbManifolds; } // Return a pointer to the first element of the linked-list of contact manifolds inline ContactManifold* ContactManifoldSet::getContactManifolds() const { return mManifolds; } } #endif