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reactphysics3d
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29e5f2b7b4
reactphysics3d
/
src
/
collision
/
narrowphase
/
GJK
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Daniel Chappuis
29e5f2b7b4
Use the name CollisionShape instead of Collider for the collision shapes
2012-08-04 00:34:30 +02:00
..
GJKAlgorithm.cpp
Use the name CollisionShape instead of Collider for the collision shapes
2012-08-04 00:34:30 +02:00
GJKAlgorithm.h
Use the name CollisionShape instead of Collider for the collision shapes
2012-08-04 00:34:30 +02:00
Simplex.cpp
Implementation of the array-based Sweep-And-Prune broad-phase collision detection algorithm from Pierre Terdiman
2012-07-25 21:31:57 +00:00
Simplex.h
Add error correction using first world order projection (not active by default), change the Shape class into Collider class, add the new decimal type in order to easily switch between single and double precision
2012-01-18 23:06:33 +00:00