reactphysics3d/src/body/CollisionBody.cpp
2012-09-18 22:09:49 +02:00

56 lines
2.7 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://code.google.com/p/reactphysics3d/ *
* Copyright (c) 2010-2012 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
// Libraries
#include "CollisionBody.h"
// We want to use the ReactPhysics3D namespace
using namespace reactphysics3d;
// Constructor
CollisionBody::CollisionBody(const Transform& transform, CollisionShape *collisionShape, bodyindex id)
: Body(id), collisionShape(collisionShape), transform(transform), isActive(true), hasMoved(false) {
assert(collisionShape);
isMotionEnabled = true;
isCollisionEnabled = true;
interpolationFactor = 0.0;
// Initialize the old transform
oldTransform = transform;
// Create the AABB for broad-phase collision detection
aabb = new AABB(transform, collisionShape->getLocalExtents(OBJECT_MARGIN));
}
// Destructor
CollisionBody::~CollisionBody() {
// Delete the AABB
delete aabb;
}