reactphysics3d/src/memory/DefaultAllocator.h
2017-12-12 22:53:00 +01:00

67 lines
2.9 KiB
C++

/********************************************************************************
* ReactPhysics3D physics library, http://www.reactphysics3d.com *
* Copyright (c) 2010-2016 Daniel Chappuis *
*********************************************************************************
* *
* This software is provided 'as-is', without any express or implied warranty. *
* In no event will the authors be held liable for any damages arising from the *
* use of this software. *
* *
* Permission is granted to anyone to use this software for any purpose, *
* including commercial applications, and to alter it and redistribute it *
* freely, subject to the following restrictions: *
* *
* 1. The origin of this software must not be misrepresented; you must not claim *
* that you wrote the original software. If you use this software in a *
* product, an acknowledgment in the product documentation would be *
* appreciated but is not required. *
* *
* 2. Altered source versions must be plainly marked as such, and must not be *
* misrepresented as being the original software. *
* *
* 3. This notice may not be removed or altered from any source distribution. *
* *
********************************************************************************/
#ifndef REACTPHYSICS3D_DEFAULT_ALLOCATOR_H
#define REACTPHYSICS3D_DEFAULT_ALLOCATOR_H
// Libraries
#include "memory/Allocator.h"
#include <cstdlib>
/// ReactPhysics3D namespace
namespace reactphysics3d {
// Class DefaultAllocator
/**
* This class represents a default memory allocator that uses default malloc/free methods
*/
class DefaultAllocator : public Allocator {
public:
/// Destructor
virtual ~DefaultAllocator() = default;
/// Allocate memory of a given size (in bytes) and return a pointer to the
/// allocated memory.
virtual void* allocate(size_t size) override {
return malloc(size);
}
/// Release previously allocated memory.
virtual void release(void* pointer, size_t size) override {
free(pointer);
}
/// Return true if memory needs to be release with this allocator
virtual bool isReleaseNeeded() const override {
return true;
}
};
}
#endif