reactphysics3d/src/mathematics
2014-11-04 22:38:40 +01:00
..
mathematics_functions.h Use the standard library swap() function instead 2014-09-19 22:53:05 +02:00
mathematics.h Change raycasting so that a ray is given by two points instead of a point and a direction 2014-10-21 22:26:40 +02:00
Matrix2x2.cpp
Matrix2x2.h Add support for the different body types (static, kinematic, dynamic) 2013-11-21 23:24:11 +01:00
Matrix3x3.cpp
Matrix3x3.h Add support for the different body types (static, kinematic, dynamic) 2013-11-21 23:24:11 +01:00
Quaternion.cpp Fix issues and add conversion from Euler angles to Quaternion 2014-06-24 23:31:13 +02:00
Quaternion.h Clean up the include statements 2014-08-07 21:38:31 +02:00
Ray.h Change raycasting so that a ray is given by two points instead of a point and a direction 2014-10-21 22:26:40 +02:00
Transform.cpp
Transform.h
Vector2.cpp
Vector2.h Implement world ray casting query 2014-11-04 22:38:40 +01:00
Vector3.cpp
Vector3.h Implement world ray casting query 2014-11-04 22:38:40 +01:00